ČERNÝ, Michal, Kristýna KALMÁROVÁ, Monika MARTONOVÁ, Pavlína MAZÁČOVÁ, Petr ŠKYŘÍK, Jan ŠTĚPÁNEK and Jan VOKŘÁL. Nonlinear Interactive Stories as an Educational Resource. Education Sciences. Basel: MDPI, 2023, vol. 13, No 1, p. 1-23. ISSN 2227-7102. Available from: https://dx.doi.org/10.3390/educsci13010040.
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Basic information
Original name Nonlinear Interactive Stories as an Educational Resource
Authors ČERNÝ, Michal (203 Czech Republic, guarantor, belonging to the institution), Kristýna KALMÁROVÁ (203 Czech Republic, belonging to the institution), Monika MARTONOVÁ (203 Czech Republic, belonging to the institution), Pavlína MAZÁČOVÁ (203 Czech Republic, belonging to the institution), Petr ŠKYŘÍK (203 Czech Republic, belonging to the institution), Jan ŠTĚPÁNEK (203 Czech Republic, belonging to the institution) and Jan VOKŘÁL (203 Czech Republic, belonging to the institution).
Edition Education Sciences, Basel, MDPI, 2023, 2227-7102.
Other information
Original language English
Type of outcome Article in a journal
Field of Study 50301 Education, general; including training, pedagogy, didactics [and education systems]
Country of publisher Switzerland
Confidentiality degree is not subject to a state or trade secret
WWW URL
Impact factor Impact factor: 3.000 in 2022
RIV identification code RIV/00216224:14210/23:00130344
Organization unit Faculty of Arts
Doi http://dx.doi.org/10.3390/educsci13010040
UT WoS 000914482400001
Keywords in English digital educational resource; nonlinear interactive story; digital role-playing; digitized cultural heritage; high school; Twine2; humanities
Tags rivok
Tags International impact, Reviewed
Changed by Changed by: RNDr. Michal Černý, Ph.D., učo 268947. Changed: 7/3/2024 15:18.
Abstract
Working with digitized cultural heritage is an important aspect of education. This article offers research on the interaction of pupils and teachers with digitized cultural heritage processed in the Twine2 environment, focusing on exploring the potential use of digital nonlinear stories in the teaching of humanities in high schools. The aim of this study is to describe the design process that led to the creation of 16 innovative educational resources, and to present the results of their pilot testing and evaluation, which subsequently took place among participating teachers and pupils. For the evaluation, we used a mix of design methods, combining a quantitative and qualitative approach. Both the teachers and the pupils were asked about their experience and takeaways from the interaction with the resources offered. The findings show that presenting educational content in the form of a nonlinear interactive story is a suitable alternative to the traditional frontal educational approach, as both teachers and pupils perceived the resources as intuitive, appealing, and effective in helping to achieve the set educational goals. The study also highlights some key recommendations for future designers of nonlinear interactive stories, which emerged from the respondents’ feedback.
Links
CZ.02.3.68/0.0/0.0/18_067/0012281, interní kód MUName: Humanitní vědy dokořán
Investor: Ministry of Education, Youth and Sports of the CR, Priority axis 3: Equal access to high-quality pre-school, primary and secondary education
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