Detailed Information on Publication Record
2023
Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time
LANGLOIS, Danielle Kathryn, Scott DRURY and Simone KRIGLSTEINBasic information
Original name
Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time
Authors
LANGLOIS, Danielle Kathryn (840 United States of America, belonging to the institution), Scott DRURY and Simone KRIGLSTEIN (40 Austria, belonging to the institution)
Edition
Lisbon, Portugal, In Foundations of Digital Games 2023 (FDG 2023), p. 1-10, 10 pp. 2023
Publisher
ACM
Other information
Language
English
Type of outcome
Stať ve sborníku
Field of Study
10201 Computer sciences, information science, bioinformatics
Country of publisher
United States of America
Confidentiality degree
není předmětem státního či obchodního tajemství
Publication form
electronic version available online
References:
RIV identification code
RIV/00216224:14330/23:00130357
Organization unit
Faculty of Informatics
ISBN
978-1-4503-9856-5
UT WoS
001092777800018
Keywords in English
General Learning Model; Prosocial behavior; Video Game
Tags
Tags
International impact, Reviewed
Změněno: 8/4/2024 10:09, RNDr. Pavel Šmerk, Ph.D.
Abstract
V originále
Research in multiple fields have examined how video games shape behavior. Specifically, one area of research indicates that prosocial video game play (game play that features helping as a core mechanic) impacts subsequent prosocial behaviors, affect, and accessibility of prosocial thoughts relative to neutral game play with no helping behavior. Exposure time in this past research has varied, so we executed an experiment that both replicates this existing line of research in terms of comparing different games and adds the dimension of exposure time. Differences between the prosocial gaming and control groups were assessed, while correcting for trait altruism and aggression. There were no significant differences between participants in control conditions and those that played the prosocial game, though some variables trended in expected directions. Additionally, exposure time had little impact on participant behavior. Therefore, researchers may not need to be concerned about short-term exposure time variance.
Links
MUNI/A/1339/2022, interní kód MU |
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