D 2023

Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time

LANGLOIS, Danielle Kathryn, Scott DRURY and Simone KRIGLSTEIN

Basic information

Original name

Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time

Authors

LANGLOIS, Danielle Kathryn (840 United States of America, belonging to the institution), Scott DRURY and Simone KRIGLSTEIN (40 Austria, belonging to the institution)

Edition

Lisbon, Portugal, In Foundations of Digital Games 2023 (FDG 2023), p. 1-10, 10 pp. 2023

Publisher

ACM

Other information

Language

English

Type of outcome

Stať ve sborníku

Field of Study

10201 Computer sciences, information science, bioinformatics

Country of publisher

United States of America

Confidentiality degree

není předmětem státního či obchodního tajemství

Publication form

electronic version available online

References:

RIV identification code

RIV/00216224:14330/23:00130357

Organization unit

Faculty of Informatics

ISBN

978-1-4503-9856-5

UT WoS

001092777800018

Keywords in English

General Learning Model; Prosocial behavior; Video Game

Tags

Tags

International impact, Reviewed
Změněno: 8/4/2024 10:09, RNDr. Pavel Šmerk, Ph.D.

Abstract

V originále

Research in multiple fields have examined how video games shape behavior. Specifically, one area of research indicates that prosocial video game play (game play that features helping as a core mechanic) impacts subsequent prosocial behaviors, affect, and accessibility of prosocial thoughts relative to neutral game play with no helping behavior. Exposure time in this past research has varied, so we executed an experiment that both replicates this existing line of research in terms of comparing different games and adds the dimension of exposure time. Differences between the prosocial gaming and control groups were assessed, while correcting for trait altruism and aggression. There were no significant differences between participants in control conditions and those that played the prosocial game, though some variables trended in expected directions. Additionally, exposure time had little impact on participant behavior. Therefore, researchers may not need to be concerned about short-term exposure time variance.

Links

MUNI/A/1339/2022, interní kód MU
Name: Rozvoj technik pro zpracování dat pro podporu vyhledávání, analýz a vizualizací rozsáhlých datových souborů s využitím umělé inteligence
Investor: Masaryk University, Development of data processing techniques to support search, analysis and visualization of large datasets using artificial intelligence