D 2022

Integrating Brechtian Concepts in the Design of a Tangible Narrative: The Case of “The Non-myth of the Noble Red”

ECHEVERRI GIRALDO, Daniel Ricardo

Basic information

Original name

Integrating Brechtian Concepts in the Design of a Tangible Narrative: The Case of “The Non-myth of the Noble Red”

Authors

ECHEVERRI GIRALDO, Daniel Ricardo (170 Colombia, guarantor, belonging to the institution)

Edition

Santa Cruz, CA, USA, Interactive Storytelling: 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, p. 383-394, 12 pp. 2022

Publisher

Springer International Publishing

Other information

Language

English

Type of outcome

Stať ve sborníku

Field of Study

10201 Computer sciences, information science, bioinformatics

Confidentiality degree

není předmětem státního či obchodního tajemství

Publication form

electronic version available online

References:

Impact factor

Impact factor: 0.402 in 2005

RIV identification code

RIV/00216224:14330/22:00128861

Organization unit

Faculty of Informatics

ISBN

978-3-031-22297-9

ISSN

UT WoS

000913208900023

Keywords in English

Tangible Narratives; Interactive storytelling; Tangible interaction; Epic Theatre; The Non-myth of the Noble Red

Tags

Tags

International impact, Reviewed
Změněno: 6/4/2023 06:56, RNDr. Pavel Šmerk, Ph.D.

Abstract

V originále

Extending previous research on tangible narratives, this paper introduces a new design case - The Non-myth of the Noble Red. The preliminary work for building the case draws from and tests against a typology that characterises the tangible artefacts with narrative meaning and a narrative architecture for tangible narratives. The paper exemplifies how The Non-myth of the Noble Red integrates concepts from Brechtian theatre and presents its technical considerations. It concludes with the importance of emphasising the critical discourse of the narrative and that examining alternative storytelling methods allows the author to approach concepts that are rarely considered in conventional interactive media.