Detailed Information on Publication Record
2022
Integrating Brechtian Concepts in the Design of a Tangible Narrative: The Case of “The Non-myth of the Noble Red”
ECHEVERRI GIRALDO, Daniel RicardoBasic information
Original name
Integrating Brechtian Concepts in the Design of a Tangible Narrative: The Case of “The Non-myth of the Noble Red”
Authors
ECHEVERRI GIRALDO, Daniel Ricardo (170 Colombia, guarantor, belonging to the institution)
Edition
Santa Cruz, CA, USA, Interactive Storytelling: 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, p. 383-394, 12 pp. 2022
Publisher
Springer International Publishing
Other information
Language
English
Type of outcome
Stať ve sborníku
Field of Study
10201 Computer sciences, information science, bioinformatics
Confidentiality degree
není předmětem státního či obchodního tajemství
Publication form
electronic version available online
References:
Impact factor
Impact factor: 0.402 in 2005
RIV identification code
RIV/00216224:14330/22:00128861
Organization unit
Faculty of Informatics
ISBN
978-3-031-22297-9
ISSN
UT WoS
000913208900023
Keywords in English
Tangible Narratives; Interactive storytelling; Tangible interaction; Epic Theatre; The Non-myth of the Noble Red
Tags
Tags
International impact, Reviewed
Změněno: 6/4/2023 06:56, RNDr. Pavel Šmerk, Ph.D.
Abstract
V originále
Extending previous research on tangible narratives, this paper introduces a new design case - The Non-myth of the Noble Red. The preliminary work for building the case draws from and tests against a typology that characterises the tangible artefacts with narrative meaning and a narrative architecture for tangible narratives. The paper exemplifies how The Non-myth of the Noble Red integrates concepts from Brechtian theatre and presents its technical considerations. It concludes with the importance of emphasising the critical discourse of the narrative and that examining alternative storytelling methods allows the author to approach concepts that are rarely considered in conventional interactive media.