LIAPIS, Antonios, Christian GUCKELSBERGER, Jichen ZHU, Casper HARTEVELD, Simone KRIGLSTEIN, Alena DENISOVA, Jeremy GOW and Mike PREUSS. Designing for Playfulness in Human-AI Authoring Tools. Online. In Proceedings of the 18th International Conference on the Foundations of Digital Games (FDG '23). New York: ACM, 2023, p. 1-4. ISBN 978-1-4503-9856-5. Available from: https://dx.doi.org/10.1145/3582437.3587192.
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Basic information
Original name Designing for Playfulness in Human-AI Authoring Tools
Authors LIAPIS, Antonios, Christian GUCKELSBERGER, Jichen ZHU, Casper HARTEVELD, Simone KRIGLSTEIN (40 Austria, belonging to the institution), Alena DENISOVA, Jeremy GOW and Mike PREUSS.
Edition New York, Proceedings of the 18th International Conference on the Foundations of Digital Games (FDG '23), p. 1-4, 4 pp. 2023.
Publisher ACM
Other information
Original language English
Type of outcome Proceedings paper
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher United States of America
Confidentiality degree is not subject to a state or trade secret
Publication form electronic version available online
WWW URL
RIV identification code RIV/00216224:14330/23:00130709
Organization unit Faculty of Informatics
ISBN 978-1-4503-9856-5
Doi http://dx.doi.org/10.1145/3582437.3587192
UT WoS 001092777800056
Keywords in English playplayfulnesscreativity supportmixed-initiative co-creativity
Tags International impact, Reviewed
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 8/4/2024 10:10.
Abstract
Many human-AI authoring tools are used in a playful way, while being primarily designed for task-achievement—not playfulness. We argue that playfulness is an important yet overlooked factor of user behaviour and experience when interacting with such tools. Motivating and rewarding playfulness as an exploratory, task-agnostic, open, and subversive attitude can support the satisfaction of more diverse user goals, and have a strong, positive effect on the user experience, the emerging human-AI interaction, and the resulting artefact. In this paper, we motivate the importance of playfulness as user experience in human-AI authoring tools, and propose concrete strategies to design for playfulness in the human user through UI design, in the AI through algorithms, or through interventions to their dialog. We conclude with an outlook of the research agenda.
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