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@inproceedings{2279698, author = {Liapis, Antonios and Guckelsberger, Christian and Zhu, Jichen and Harteveld, Casper and Kriglstein, Simone and Denisova, Alena and Gow, Jeremy and Preuss, Mike}, address = {New York}, booktitle = {Proceedings of the 18th International Conference on the Foundations of Digital Games (FDG '23)}, doi = {http://dx.doi.org/10.1145/3582437.3587192}, keywords = {playplayfulnesscreativity supportmixed-initiative co-creativity}, howpublished = {elektronická verze "online"}, language = {eng}, location = {New York}, isbn = {978-1-4503-9856-5}, pages = {1-4}, publisher = {ACM}, title = {Designing for Playfulness in Human-AI Authoring Tools}, url = {https://dl.acm.org/doi/10.1145/3582437.3587192}, year = {2023} }
TY - JOUR ID - 2279698 AU - Liapis, Antonios - Guckelsberger, Christian - Zhu, Jichen - Harteveld, Casper - Kriglstein, Simone - Denisova, Alena - Gow, Jeremy - Preuss, Mike PY - 2023 TI - Designing for Playfulness in Human-AI Authoring Tools PB - ACM CY - New York SN - 9781450398565 KW - playplayfulnesscreativity supportmixed-initiative co-creativity UR - https://dl.acm.org/doi/10.1145/3582437.3587192 N2 - Many human-AI authoring tools are used in a playful way, while being primarily designed for task-achievement—not playfulness. We argue that playfulness is an important yet overlooked factor of user behaviour and experience when interacting with such tools. Motivating and rewarding playfulness as an exploratory, task-agnostic, open, and subversive attitude can support the satisfaction of more diverse user goals, and have a strong, positive effect on the user experience, the emerging human-AI interaction, and the resulting artefact. In this paper, we motivate the importance of playfulness as user experience in human-AI authoring tools, and propose concrete strategies to design for playfulness in the human user through UI design, in the AI through algorithms, or through interventions to their dialog. We conclude with an outlook of the research agenda. ER -
LIAPIS, Antonios, Christian GUCKELSBERGER, Jichen ZHU, Casper HARTEVELD, Simone KRIGLSTEIN, Alena DENISOVA, Jeremy GOW and Mike PREUSS. Designing for Playfulness in Human-AI Authoring Tools. Online. In \textit{Proceedings of the 18th International Conference on the Foundations of Digital Games (FDG '23)}. New York: ACM, 2023, p.~1-4. ISBN~978-1-4503-9856-5. Available from: https://dx.doi.org/10.1145/3582437.3587192.
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