J 2023

How to shoot yourself right with a smartphone?

TESAŘOVÁ, Alena, Adam HEROUT, Daniel BAMBUŠEK and Vojtěch JUŘÍK

Basic information

Original name

How to shoot yourself right with a smartphone?

Authors

TESAŘOVÁ, Alena (203 Czech Republic), Adam HEROUT (203 Czech Republic), Daniel BAMBUŠEK (203 Czech Republic) and Vojtěch JUŘÍK (203 Czech Republic, guarantor, belonging to the institution)

Edition

Virtual Reality, Berlin, Springer Nature, 2023, 1359-4338

Other information

Language

English

Type of outcome

Článek v odborném periodiku

Field of Study

50101 Psychology

Country of publisher

Germany

Confidentiality degree

není předmětem státního či obchodního tajemství

References:

Impact factor

Impact factor: 4.200 in 2022

RIV identification code

RIV/00216224:14210/23:00130886

Organization unit

Faculty of Arts

UT WoS

001033240100001

Keywords in English

Augmented reality; Self-capture; Sports training app; Virtual avatar; Visual aid

Tags

Tags

International impact, Reviewed
Změněno: 27/3/2024 13:04, Mgr. et Mgr. Stanislav Hasil

Abstract

V originále

This article presents a new use case of using handheld augmented reality to set up a smartphone camera for taking a self-photograph needed for evaluating the user’s sports exercise. The problem addressed is that of settings up the rear smartphone camera so that users can take photographs of themselves performing sports poses without the need for assistance from another person. The proposed solution uses an augmented reality avatar with the same body properties as the user, which is placed into the scene so that the user can set up the camera to best capture the avatar. We also propose a straightforward mode of interaction for placing the avatar into the scene and setting up the camera for the desired purpose. We conducted a user study to explore the usability and user experience of the proposed solution. The results showed that the augmented reality visual aids, especially the avatar, enhanced the effectiveness of taking the self-photograph and that users perceived augmented reality elements favorably.