J 2023

Does aggressive commentary by streamers during violent video game affect state aggression in adolescents?

LACKO, David, Hana MACHÁČKOVÁ and Eliška DUFKOVÁ

Basic information

Original name

Does aggressive commentary by streamers during violent video game affect state aggression in adolescents?

Authors

LACKO, David, Hana MACHÁČKOVÁ and Eliška DUFKOVÁ

Edition

New Media & Society, London, SAGE Publications, 2023, 1461-4448

Other information

Language

English

Type of outcome

Článek v odborném periodiku

Field of Study

50101 Psychology

Country of publisher

Czech Republic

Confidentiality degree

není předmětem státního či obchodního tajemství

References:

URL

Impact factor

Impact factor: 5.000 in 2022

Organization unit

Faculty of Social Studies

DOI

http://dx.doi.org/10.1177/14614448231182620

UT WoS

001023818400001

Keywords in English

Aggression; empathy; general aggression model; live-streaming; streamer; violent video games

Tags

online first

Tags

International impact, Reviewed
Změněno: 22/5/2024 15:34, Mgr. Blanka Farkašová

Abstract

V originále

In the past 10years, live-streaming services have gained huge popularity. Streamers usually play video games and complement their performance with commentary. We examine the role of this streamer commentary on state aggression in Czech adolescents who were randomly assigned into one of the three experimental groups (i.e. aggressive commentary, non-aggressive commentary, no commentary). The findings suggest that a short-term streamer’s commentary has no effect on affective and cognitive state aggression. In addition, the experimental conditions did not moderate any effects of personal traits (i.e. aggression, empathy) and long-term environmental factors (i.e. exposure to violence, watching violent streams, playing violent video games) on state aggression. We found that trait aggression, trait affective empathy and long-term exposure to violence were positively associated with state aggression, whereas trait sympathy was negatively associated with state aggression. The findings enrich the research with evidence for the lack of influence of streamer commentary on viewer aggression.

Links

GX19-27828X, research and development project
Name: Pohled do budoucnosti: Porozumění vlivu technologií na “well-being” adolescentů (Acronym: FUTURE)
Investor: Czech Science Foundation
Displayed: 1/11/2024 11:17