D 2023

Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming

MRÁZEK, Pavel, Pejman MIRZA-BABAEI, Günter WALLNER and Simone KRIGLSTEIN

Basic information

Original name

Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming

Authors

MRÁZEK, Pavel (203 Czech Republic, belonging to the institution), Pejman MIRZA-BABAEI, Günter WALLNER and Simone KRIGLSTEIN (40 Austria, belonging to the institution)

Edition

York, UK, IFIP Conference on Human-Computer Interaction (INTERACT 2023), p. 517-522, 6 pp. 2023

Publisher

Springer

Other information

Language

English

Type of outcome

Stať ve sborníku

Field of Study

10201 Computer sciences, information science, bioinformatics

Country of publisher

Switzerland

Confidentiality degree

není předmětem státního či obchodního tajemství

Publication form

electronic version available online

Impact factor

Impact factor: 0.402 in 2005

RIV identification code

RIV/00216224:14330/23:00131547

Organization unit

Faculty of Informatics

ISBN

978-3-031-42292-8

ISSN

Keywords in English

spectatorship; streaming; active audience participation; Twitch

Tags

International impact, Reviewed
Změněno: 8/4/2024 17:27, RNDr. Pavel Šmerk, Ph.D.

Abstract

V originále

Live streaming of video games is a new form of entertainment attracting millions of users. A unique combination of broadcasting and chat rooms transforms traditionally passive spectating into a deeper social experience. In this paper, we investigate six interaction mechanics that allow viewers to participate actively and to possibly alter the outcome of streamed games with the goal to explore challenges with respect to implementing these mechanics.