Detailed Information on Publication Record
2023
Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming
MRÁZEK, Pavel, Pejman MIRZA-BABAEI, Günter WALLNER and Simone KRIGLSTEINBasic information
Original name
Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming
Authors
MRÁZEK, Pavel (203 Czech Republic, belonging to the institution), Pejman MIRZA-BABAEI, Günter WALLNER and Simone KRIGLSTEIN (40 Austria, belonging to the institution)
Edition
York, UK, IFIP Conference on Human-Computer Interaction (INTERACT 2023), p. 517-522, 6 pp. 2023
Publisher
Springer
Other information
Language
English
Type of outcome
Stať ve sborníku
Field of Study
10201 Computer sciences, information science, bioinformatics
Country of publisher
Switzerland
Confidentiality degree
není předmětem státního či obchodního tajemství
Publication form
electronic version available online
Impact factor
Impact factor: 0.402 in 2005
RIV identification code
RIV/00216224:14330/23:00131547
Organization unit
Faculty of Informatics
ISBN
978-3-031-42292-8
ISSN
Keywords in English
spectatorship; streaming; active audience participation; Twitch
Tags
International impact, Reviewed
Změněno: 8/4/2024 17:27, RNDr. Pavel Šmerk, Ph.D.
Abstract
V originále
Live streaming of video games is a new form of entertainment attracting millions of users. A unique combination of broadcasting and chat rooms transforms traditionally passive spectating into a deeper social experience. In this paper, we investigate six interaction mechanics that allow viewers to participate actively and to possibly alter the outcome of streamed games with the goal to explore challenges with respect to implementing these mechanics.