KŘETÍNSKÝ, Jan, Tobias MEGGENDORFER, Maximilian PROKOP and Sabine RIEDER. Guessing Winning Policies in LTL Synthesis by Semantic Learning. In Constantin Enea and Akash Lal. Computer Aided Verification - 35th International Conference, CAV 2023, Proceedings, Part I. Cham: Springer, 2023, p. 390-414. ISBN 978-3-031-37705-1. Available from: https://dx.doi.org/10.1007/978-3-031-37706-8_20.
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Basic information
Original name Guessing Winning Policies in LTL Synthesis by Semantic Learning
Authors KŘETÍNSKÝ, Jan (203 Czech Republic, guarantor, belonging to the institution), Tobias MEGGENDORFER (276 Germany), Maximilian PROKOP (276 Germany, belonging to the institution) and Sabine RIEDER (276 Germany).
Edition Cham, Computer Aided Verification - 35th International Conference, CAV 2023, Proceedings, Part I, p. 390-414, 25 pp. 2023.
Publisher Springer
Other information
Original language English
Type of outcome Proceedings paper
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher Germany
Confidentiality degree is not subject to a state or trade secret
Publication form printed version "print"
Impact factor Impact factor: 0.402 in 2005
RIV identification code RIV/00216224:14330/23:00131847
Organization unit Faculty of Informatics
ISBN 978-3-031-37705-1
ISSN 0302-9743
Doi http://dx.doi.org/10.1007/978-3-031-37706-8_20
Keywords in English verification; synthesis; temporal logic; machine learning
Tags International impact, Reviewed
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 7/4/2024 23:28.
Abstract
We provide a learning-based technique for guessing a winning strategy in a parity game originating from an LTL synthesis problem. A cheaply obtained guess can be useful in several applications. Not only can the guessed strategy be applied as best-effort in cases where the game’s huge size prohibits rigorous approaches, but it can also increase the scalability of rigorous LTL synthesis in several ways. Firstly, checking whether a guessed strategy is winning is easier than constructing one. Secondly, even if the guess is wrong in some places, it can be fixed by strategy iteration faster than constructing one from scratch. Thirdly, the guess can be used in on-the-fly approaches to prioritize exploration in the most fruitful directions. In contrast to previous works, we (i) reflect the highly structured logical information in game’s states, the so-called semantic labelling, coming from the recent LTL-to-automata translations, and (ii) learn to reflect it properly by learning from previously solved games, bringing the solving process closer to human-like reasoning.
Links
MUNI/A/1081/2022, interní kód MUName: Modelování, analýza a verifikace (2023)
Investor: Masaryk University
MUNI/A/1433/2022, interní kód MUName: Zapojení studentů Fakulty informatiky do mezinárodní vědecké komunity 23
Investor: Masaryk University
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