Detailed Information on Publication Record
2023
A multimodal smartwatch-based interaction concept for immersive environments
LANG, Matěj, Clemens STROBEL, Felix WECKESSER, Danielle Kathryn LANGLOIS, Enkelejda KASNECI et. al.Basic information
Original name
A multimodal smartwatch-based interaction concept for immersive environments
Authors
LANG, Matěj (203 Czech Republic, guarantor, belonging to the institution), Clemens STROBEL, Felix WECKESSER, Danielle Kathryn LANGLOIS (840 United States of America, belonging to the institution), Enkelejda KASNECI, Barbora KOZLÍKOVÁ (203 Czech Republic, belonging to the institution) and Michael KRONE
Edition
Computers & Graphics, Oxford, Elsevier, 2023, 0097-8493
Other information
Language
English
Type of outcome
Článek v odborném periodiku
Field of Study
10200 1.2 Computer and information sciences
Country of publisher
United Kingdom of Great Britain and Northern Ireland
Confidentiality degree
není předmětem státního či obchodního tajemství
References:
Impact factor
Impact factor: 2.500 in 2022
RIV identification code
RIV/00216224:14330/23:00132189
Organization unit
Faculty of Informatics
UT WoS
001107076300001
Keywords in English
Smartwatch;AR user interaction;Gesture interface;Input device;User experience;Cross-device interaction
Tags
International impact, Reviewed
Změněno: 7/4/2024 23:35, RNDr. Pavel Šmerk, Ph.D.
Abstract
V originále
Augmented and Virtual Reality (AR/VR) environments require user interaction concepts beyond the traditional mouse-and-keyboard setup for seated desktop computer usage. Although advanced input modalities such as hand or gaze tracking have been developed, they have yet to be widely adopted in available hardware. Modern smartwatches have been shown to provide a powerful and intuitive means of input, thereby overcoming the limitation of the current AR/VR headsets. They typically offer a set of interesting input modalities, such as a touchscreen, rotary buttons, and an Inertial Measurement Unit (IMU), which can be used for mid-air gesture recognition. Compared to other input devices, they have the benefit that they are hands-free as soon as the user stops interacting since they are attached to the wrist. As many concepts have been proposed, comparative evaluations of their effectiveness and user-friendliness are still rare. In this paper, we evaluate the usability of two commonly found approaches for using a smartwatch as an interaction device, specifically in immersive environments provided by AR/VR HMDs: using the physical inputs of the watch (touchscreen, rotary buttons) or mid-air gestures. We conducted a user study with 20 participants, where they tested both of the interaction methods, and we compared them in their usability and performance. Based on a prototypical AR application, we evaluated the performance and user experience of these two smartwatch-based interaction concepts. We have found that the input using a touchscreen and buttons was generally favored by the participants and led to shorter task completion times.
Links
MUNI/A/1339/2022, interní kód MU |
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