KUNZOVÁ, Nikola and Daniel Ricardo ECHEVERRI GIRALDO. Bookwander: From Printed Fiction to Virtual Reality—Four Design Approaches for Enhanced VR Reading Experiences. Online. In Lissa Holloway-Attaway, John T. Murray. Interactive Storytelling: 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11–15, 2023, Proceedings, Part I. Cham (Switzerland): Springer Nature Switzerland, 2023, p. 309-328. ISBN 978-3-031-47654-9. Available from: https://dx.doi.org/10.1007/978-3-031-47655-6_19.
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Basic information
Original name Bookwander: From Printed Fiction to Virtual Reality—Four Design Approaches for Enhanced VR Reading Experiences
Authors KUNZOVÁ, Nikola (703 Slovakia, belonging to the institution) and Daniel Ricardo ECHEVERRI GIRALDO (170 Colombia, belonging to the institution).
Edition Cham (Switzerland), Interactive Storytelling: 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11–15, 2023, Proceedings, Part I, p. 309-328, 20 pp. 2023.
Publisher Springer Nature Switzerland
Other information
Original language English
Type of outcome Proceedings paper
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher Switzerland
Confidentiality degree is not subject to a state or trade secret
Publication form electronic version available online
WWW URL
Impact factor Impact factor: 0.402 in 2005
RIV identification code RIV/00216224:14330/23:00132936
Organization unit Faculty of Informatics
ISBN 978-3-031-47654-9
ISSN 0302-9743
Doi http://dx.doi.org/10.1007/978-3-031-47655-6_19
Keywords in English virtual reality; immersive reading; reader experience; speculative design
Tags firank_B
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 7/4/2024 23:40.
Abstract
This paper explores the transformation of traditional written fiction into an immersive virtual reality (VR) experience. By combining VR technology with specific design methods, the paper proposes creating an adaptable environment that prioritises the text over other perceptible stimuli. The paper introduces Bookwander, an experimental VR reading experience which incorporates four unique design approaches, namely, The Power of Text, Selective Imagery, Scenic Reading, and Playful Reading. Each approach contributes to immersion, interpretation, visualisation, and interaction in distinct ways. The preliminary results from a qualitative pilot study indicate that providing spatial-based content in a reactive environment to the text strikes a suitable balance between traditional reading and a VR experience. Participants felt immersed without compromising the reading experience, and the various visual representations did not hinder interpretation or imagination. The paper concludes with recommendations for further developments in immersive reading and future research directions in this field.
Links
MUNI/ESPRO/0858/2023, interní kód MUName: Excelentní studijní program Vizuální informatika
Investor: Masaryk University, Excellent study program Visual Informatics
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