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BLINKA, Lukas, Dita SIŘÍNKOVÁ a Andrea STAŠEK. User-Avatar Bond 2.0 : Development of a new-old scale and its association with gaming disorder and life satisfaction. In 8th International Conference on Behavioral Addictions August 23–25, 2023 Incheon, South Korea. 2023. ISSN 2062-5871.
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Základní údaje
Originální název User-Avatar Bond 2.0 : Development of a new-old scale and its association with gaming disorder and life satisfaction
Autoři BLINKA, Lukas, Dita SIŘÍNKOVÁ a Andrea STAŠEK.
Vydání 8th International Conference on Behavioral Addictions August 23–25, 2023 Incheon, South Korea, 2023.
Další údaje
Originální jazyk angličtina
Typ výsledku Konferenční abstrakt
Obor 50100 5.1 Psychology and cognitive sciences
Stát vydavatele Korejská republika
Utajení není předmětem státního či obchodního tajemství
WWW Book of abstracts
Impakt faktor Impact factor: 7.800 v roce 2022
Organizační jednotka Fakulta sociálních studií
ISSN 2062-5871
Změnil Změnila: Mgr. Blanka Farkašová, učo 97333. Změněno: 29. 1. 2024 10:27.
Anotace
Background: This study aims at upgrading the User-Avatar Bond (UAB) scale (Blinka, 2008), one of the oldest measures of its type, by improving its existing items and adding more items for exploring new dimensions Methods: 6,391 adult gamers (Mage = 26.31; SD = 7.04; 83.4% males) completed the online questionnaire that included a pool of 30 items of the UAB2.0, the Gaming Disorder Test (GDT), and the Satisfaction With Life (SWL) scale. Exploratory graph analysis and a set of exploratory and confirmatory factor analyses were employed to assess the UAB2.0. Structural equation modeling was employed to test the association between dimensions of UAB2.0, GDT, and SWL. Results: The final CFA model included 19 items, showed excellent fit to data, and identified 4 factors: Unity between self and avatar, Compensation of gamer’s weaknesses by avatar’s superior characteristics, Influence of the avatar upon gamer’s behavior and feelings (Proteus effect), and Emotional bond. Compensation, Bond, and Influence were moderately associated with gaming disorder (β = .32, .26., and .23). SWL was moderately related to Compensation (β = -.33), and weakly to Influence and Bond (β = -.12 and -.11). Discussion & Conclusions: UAB2.0 is a promising tool for studying patterns of players´ identification with their gaming avatars. An avatar perceived as compensative by the gamer is especially predictive of gaming disorder and lower satisfaction with life.
Návaznosti
GA21-30769S, projekt VaVNázev: Závislost na hraní počítačových her v longitudinální a psychodynamické perspektivě
Investor: Grantová agentura ČR, Závislost na hraní počítačových her v longitudinální a psychodynamické perspektivě
Zobrazeno: 18. 7. 2024 18:17