BLINKA, Lukas, Dita SIŘÍNKOVÁ and Andrea STAŠEK. User-Avatar Bond 2.0 : Development of a new-old scale and its association with gaming disorder and life satisfaction. In 8th International Conference on Behavioral Addictions August 23–25, 2023 Incheon, South Korea. 2023. ISSN 2062-5871.
Other formats:   BibTeX LaTeX RIS
Basic information
Original name User-Avatar Bond 2.0 : Development of a new-old scale and its association with gaming disorder and life satisfaction
Authors BLINKA, Lukas, Dita SIŘÍNKOVÁ and Andrea STAŠEK.
Edition 8th International Conference on Behavioral Addictions August 23–25, 2023 Incheon, South Korea, 2023.
Other information
Original language English
Type of outcome Conference abstract
Field of Study 50100 5.1 Psychology and cognitive sciences
Country of publisher Republic of Korea
Confidentiality degree is not subject to a state or trade secret
WWW Book of abstracts
Impact factor Impact factor: 7.800 in 2022
Organization unit Faculty of Social Studies
ISSN 2062-5871
Changed by Changed by: Mgr. Blanka Farkašová, učo 97333. Changed: 29/1/2024 10:27.
Abstract
Background: This study aims at upgrading the User-Avatar Bond (UAB) scale (Blinka, 2008), one of the oldest measures of its type, by improving its existing items and adding more items for exploring new dimensions Methods: 6,391 adult gamers (Mage = 26.31; SD = 7.04; 83.4% males) completed the online questionnaire that included a pool of 30 items of the UAB2.0, the Gaming Disorder Test (GDT), and the Satisfaction With Life (SWL) scale. Exploratory graph analysis and a set of exploratory and confirmatory factor analyses were employed to assess the UAB2.0. Structural equation modeling was employed to test the association between dimensions of UAB2.0, GDT, and SWL. Results: The final CFA model included 19 items, showed excellent fit to data, and identified 4 factors: Unity between self and avatar, Compensation of gamer’s weaknesses by avatar’s superior characteristics, Influence of the avatar upon gamer’s behavior and feelings (Proteus effect), and Emotional bond. Compensation, Bond, and Influence were moderately associated with gaming disorder (β = .32, .26., and .23). SWL was moderately related to Compensation (β = -.33), and weakly to Influence and Bond (β = -.12 and -.11). Discussion & Conclusions: UAB2.0 is a promising tool for studying patterns of players´ identification with their gaming avatars. An avatar perceived as compensative by the gamer is especially predictive of gaming disorder and lower satisfaction with life.
Links
GA21-30769S, research and development projectName: Závislost na hraní počítačových her v longitudinální a psychodynamické perspektivě
Investor: Czech Science Foundation, Gaming disorder from longitudinal and psychodynamic perspectives
PrintDisplayed: 28/7/2024 08:37