STAŠEK, Andrea, Lukas BLINKA and Dita SIŘÍNKOVÁ. No mass effect of the genre : Gaming disorder and need satisfaction networks. In 8th International Conference on Behavioral Addictions August 23–25, 2023 Incheon, South Korea. 2023. ISSN 2062-5871.
Other formats:   BibTeX LaTeX RIS
Basic information
Original name No mass effect of the genre : Gaming disorder and need satisfaction networks
Authors STAŠEK, Andrea, Lukas BLINKA and Dita SIŘÍNKOVÁ.
Edition 8th International Conference on Behavioral Addictions August 23–25, 2023 Incheon, South Korea, 2023.
Other information
Original language English
Type of outcome Conference abstract
Field of Study 50100 5.1 Psychology and cognitive sciences
Country of publisher Republic of Korea
Confidentiality degree is not subject to a state or trade secret
WWW Book of abstracts
Impact factor Impact factor: 7.800 in 2022
Organization unit Faculty of Social Studies
ISSN 2062-5871
Keywords in English gaming disorder; need satisfaction; network analysis
Changed by Changed by: Mgr. Blanka Farkašová, učo 97333. Changed: 29/1/2024 10:26.
Abstract
Background: Among the factors of developing gaming disorder (GD), need satisfaction (NS) plays a significant role. According to the Self-Determination Theory, unfulfilled needs of relatedness, competence, or autonomy can make one seek satisfaction elsewhere, e.g., in gaming. However, when gaming brings conflict into life, needs dissatisfaction could also become a consequence of gaming. Although some game genres tie GD and NS more strongly than others, the existing evidence is limited so far. Methods: We propose the network framework to explain the structure of GD and NS. 2,541 adult gamers (Mage = 25.7, SDage = 6, 83.4 % men) completed an online questionnaire containing the AICA-C and the Balanced Measure of Psychological Needs. We assumed differences among three genre-based networks. Results: The MMO, MOBA, and FPS genres did not differ in the structure of the networks. In all networks, Escapism was the main bridge between GD and NS. In both MMO and MOBA networks, the Autonomy need was linked to GD. The FPS network differed the most: GD and NS were least connected. Conclusion: Somewhat unexpectedly, needs satisfaction and gaming disorder are related similarly across the genres - genres might not play such a significant role in the feedback loop of NS and GD. This could be due to the increasing complexity of games; they include similar features to increase engagement. Therefore, specific game genres might not be riskier than others.
Links
GA21-30769S, research and development projectName: Závislost na hraní počítačových her v longitudinální a psychodynamické perspektivě
Investor: Czech Science Foundation, Gaming disorder from longitudinal and psychodynamic perspectives
PrintDisplayed: 28/7/2024 08:27