KUŤÁK, David, Danielle Kathryn LANGLOIS, Roman ROZIČ, Jan BYŠKA, Haichao MIAO, Simone KRIGLSTEIN and Barbora KOZLÍKOVÁ. Design and evaluation of alphabetic and numeric input methods for virtual reality. Computers & Graphics. Elsevier, 2024. ISSN 0097-8493. Available from: https://dx.doi.org/10.1016/j.cag.2024.103955.
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Basic information
Original name Design and evaluation of alphabetic and numeric input methods for virtual reality
Authors KUŤÁK, David, Danielle Kathryn LANGLOIS, Roman ROZIČ, Jan BYŠKA, Haichao MIAO, Simone KRIGLSTEIN and Barbora KOZLÍKOVÁ.
Edition Computers & Graphics, Elsevier, 2024, 0097-8493.
Other information
Original language English
Type of outcome Article in a journal
Field of Study 10200 1.2 Computer and information sciences
Confidentiality degree is not subject to a state or trade secret
WWW URL
Impact factor Impact factor: 2.500 in 2022
Organization unit Faculty of Informatics
Doi http://dx.doi.org/10.1016/j.cag.2024.103955
Keywords in English Virtual reality, Head-mounted displays, User evaluation, Alphabetic input, Numeric input, Alphanumeric input, Virtual keyboards
Tags International impact, Reviewed
Changed by Changed by: RNDr. David Kuťák, učo 433409. Changed: 9/6/2024 23:22.
Abstract
In today’s virtual reality (VR), users have various ways to influence their VR experience, including alphanumeric input. While typing characters and numbers is straightforward on desktop computers, it presents challenges and opportunities in head-mounted display VR due to specific interaction methods and a lack of real-world visual stimuli. Addressing these open questions, our work implements and evaluates ten approaches to alphabetic and numeric inputs in VR. We describe the design motivation behind these input methods and evaluate them in a user study with 40 participants divided into groups for alphabetic and numeric keyboards. This comparison investigates each method’s performance and user interactions. Our findings suggest that different input methods significantly impact words per minute and error rates, and that certain keyboard designs may receive better subjective evaluations despite poorer objective performance.
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