BUDAY, Jozef, Miroslav NEUMANN, Jana ZALUDOVA HEIDINGEROVA, Tadeas MARES, Eva MAGYAROVA, Thai Le HONG, Daniel DIVACKY, Gabriela JIRECKOVA, Jakub ALBRECHT, Lucie KALISOVA, Marek POL, Jakub MAHRIK, Patrik BUDAY and Martin ANDERS. Electroconvulsive therapy portrayal in contemporary video games. Frontiers in Psychiatry. Lausanne: Frontiers, 2024, vol. 14, January 2024, p. 1-6. ISSN 1664-0640. Available from: https://dx.doi.org/10.3389/fpsyt.2023.1336044.
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Basic information
Original name Electroconvulsive therapy portrayal in contemporary video games
Authors BUDAY, Jozef (703 Slovakia, belonging to the institution), Miroslav NEUMANN (703 Slovakia), Jana ZALUDOVA HEIDINGEROVA (203 Czech Republic), Tadeas MARES (203 Czech Republic), Eva MAGYAROVA (203 Czech Republic), Thai Le HONG, Daniel DIVACKY (203 Czech Republic), Gabriela JIRECKOVA (203 Czech Republic), Jakub ALBRECHT (203 Czech Republic), Lucie KALISOVA (203 Czech Republic), Marek POL (203 Czech Republic), Jakub MAHRIK (203 Czech Republic), Patrik BUDAY (203 Czech Republic) and Martin ANDERS (203 Czech Republic).
Edition Frontiers in Psychiatry, Lausanne, Frontiers, 2024, 1664-0640.
Other information
Original language English
Type of outcome Article in a journal
Field of Study 30215 Psychiatry
Country of publisher Switzerland
Confidentiality degree is not subject to a state or trade secret
WWW URL
Impact factor Impact factor: 4.700 in 2022
Organization unit Faculty of Medicine
Doi http://dx.doi.org/10.3389/fpsyt.2023.1336044
UT WoS 001144544800001
Keywords in English electroconvulsive therapy (ECT); electroshock therapy; electroshock device; videogame; stigma
Tags 14110222, rivok
Tags International impact, Reviewed
Changed by Changed by: Mgr. Tereza Miškechová, učo 341652. Changed: 16/8/2024 07:26.
Abstract
Electroconvulsive therapy (ECT) is an important treatment modality in psychiatry, considered to be the most effective option for pharmaco-resistant affective and psychotic disorders. Despite its great efficacy, it still remains a rather controversial method, which hinders its full potential. It is feasible to say that in part, this controversy is caused by a largely negative image of ECT displayed through media. The depiction of ECT in movies has been studied and well documented in the past. The aim of our study was to provide an overview of how ECT is represented in video games - a form of media where ECT representation has been overlooked in scientific literature so far. As with movies, most of these portrayals are negative, depicting ECT as an obsolete, aggressive or torturous treatment method.
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