ALHARBI, Ruwayda, Ondřej STRNAD, Laura R LUIDOLT, Manuela WALDNER, David KOUŘIL, Ciril BOHAK, Tobias KLEIN, Eduard GROELLER and Ivan VIOLA. Nanotilus: Generator of Immersive Guided-Tours in Crowded 3D Environments. IEEE transactions on visualization and computer graphics. Los Alamitos: IEEE Computer Society, 2023, vol. 29, No 3, p. 1860-1875. ISSN 1077-2626. Available from: https://dx.doi.org/10.1109/TVCG.2021.3133592.
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Basic information
Original name Nanotilus: Generator of Immersive Guided-Tours in Crowded 3D Environments
Authors ALHARBI, Ruwayda, Ondřej STRNAD (203 Czech Republic), Laura R LUIDOLT, Manuela WALDNER, David KOUŘIL (203 Czech Republic, belonging to the institution), Ciril BOHAK, Tobias KLEIN, Eduard GROELLER and Ivan VIOLA.
Edition IEEE transactions on visualization and computer graphics, Los Alamitos, IEEE Computer Society, 2023, 1077-2626.
Other information
Original language English
Type of outcome Article in a journal
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher United States of America
Confidentiality degree is not subject to a state or trade secret
WWW URL
Impact factor Impact factor: 5.200 in 2022
Organization unit Faculty of Informatics
Doi http://dx.doi.org/10.1109/TVCG.2021.3133592
UT WoS 000925059900018
Keywords in English VR immersive; visibility management; path planning; storytelling; visualization
Tags International impact, Reviewed
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 27/8/2024 12:03.
Abstract
Immersive virtual reality environments are gaining popularity for studying and exploring crowded three-dimensional structures. When reaching very high structural densities, the natural depiction of the scene produces impenetrable clutter and requires visibility and occlusion management strategies for exploration and orientation. Strategies developed to address the crowdedness in desktop applications, however, inhibit the feeling of immersion. They result in nonimmersive, desktop-style outside-in viewing in virtual reality. This article proposes Nanotilus-a new visibility and guidance approach for very dense environments that generates an endoscopic inside-out experience instead of outside-in viewing, preserving the immersive aspect of virtual reality. The approach consists of two novel, tightly coupled mechanisms that control scene sparsification simultaneously with camera path planning. The sparsification strategy is localized around the camera and is realized as a multi-scale, multi-shell, variety-preserving technique. When Nanotilus dives into the structures to capture internal details residing on multiple scales, it guides the camera using depth-based path planning. In addition to sparsification and path planning, we complete the tour generation with an animation controller, textual annotation, and text-to-visualization conversion. We demonstrate the generated guided tours on mesoscopic biological models - SARS-CoV-2 and HIV. We evaluate the Nanotilus experience with a baseline outside-in sparsification and navigational technique in a formal user study with 29 participants. While users can maintain a better overview using the outside-in sparsification, the study confirms our hypothesis that Nanotilus leads to stronger engagement and immersion.
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