Learning Middlegame Patterns in Chess: A Case Study.
Authors
KUBAT, Miroslav and Jan ŽIŽKA
Edition
New Orleans, LA, U.S.A. Proceedings of the 13th International Conference on Industrial & Engineering Applications of AI & Expert Systems, p. 426-433, LNCS, 2000
Publisher
Springer Verlag
Other information
Language
English
Type of outcome
Stať ve sborníku
Field of Study
20200 2.2 Electrical engineering, Electronic engineering, Information engineering
Experiments with a program that learns to classify chessboard positions that permit the bishop sacrifice at h7. Discussed are some problems pertaining to the collection of training examples, their representation, and preclassification.