ČÁSTEK, Ondřej and Radoslav ŠKAPA. Mobile commerce in the Czech Republic. In ECOMA 2005. 1st ed. Pardubice: Univerzita Pardubice, 2005, p. 84-87. ISBN 80-7194-806-3.
Other formats:   BibTeX LaTeX RIS
Basic information
Original name Mobile commerce in the Czech Republic
Name in Czech Mobilní komerce v České republice
Name (in English) Mobile commerce in the Czech Republic
Authors ČÁSTEK, Ondřej and Radoslav ŠKAPA.
Edition 1. vyd. Pardubice, ECOMA 2005, p. 84-87, 4 pp. 2005.
Publisher Univerzita Pardubice
Other information
Original language Czech
Type of outcome Proceedings paper
Field of Study 50200 5.2 Economics and Business
Country of publisher Czech Republic
Confidentiality degree is not subject to a state or trade secret
Publication form printed version "print"
Organization unit Faculty of Economics and Administration
ISBN 80-7194-806-3
Keywords in English Mobile commerce; mobile games; purchasing behavior analysis; comparation
Tags comparation, Mobile commerce, mobile games, purchasing behavior analysis
Tags Reviewed
Changed by Changed by: doc. Ing. Ondřej Částek, Ph.D., učo 4209. Changed: 23/5/2017 12:34.
Abstract
Mobile commerce is nowadays very popular term, for several reasons. The basic one is of course the advance of technologies in the mobile telecommunications and development of new means of payments. Mobile commerce can be defined as a kind of business transactions, which are realized at least partially through mobile communications devices such as mobile phones or PDA, while they take place usually at the beginning or end of the process. The following research is targeted to this field and its goal is to create basics for more extensive studies exploring factors influencing mobile gaming and differences among chosen countries.
Abstract (in English)
Mobile commerce is nowadays very popular term, for several reasons. The basic one is of course the advance of technologies in the mobile telecommunications and development of new means of payments. Mobile commerce can be defined as a kind of business transactions, which are realized at least partially through mobile communications devices such as mobile phones or PDA, while they take place usually at the beginning or end of the process. The following research is targeted to this field and its goal is to create basics for more extensive studies exploring factors influencing mobile gaming and differences among chosen countries.
PrintDisplayed: 6/5/2024 17:51