Detailed Information on Publication Record
2008
Computer Game Literacy in the Czech Republic: Its Goals, Notion and Concurrent Curriculum Agenda Perspectives
KRÁTKÁ, Jana and Patrik VACEKBasic information
Original name
Computer Game Literacy in the Czech Republic: Its Goals, Notion and Concurrent Curriculum Agenda Perspectives
Name in Czech
Herní gramotnost v ČR: Její cíle, povědomí o problému a současná kurikulární agenda
Authors
KRÁTKÁ, Jana and Patrik VACEK
Edition
F.R.O.G. - Vienna Games Conference: Abstracts, 2008
Other information
Language
English
Type of outcome
Konferenční abstrakt
Field of Study
50300 5.3 Education
Country of publisher
Austria
Confidentiality degree
není předmětem státního či obchodního tajemství
Organization unit
Faculty of Education
Keywords in English
game literacy; games culture; computer games; eduacation; Czech Republic
Tags
International impact
Změněno: 4/3/2011 13:38, Mgr. Jana Krátká, Ph.D.
V originále
This paper provides a brief outline of past and present issues related to computer game culture and its use within the Czech Republic literacy efforts. It points out on crucial domestic research and publishing activities to date and strengthens the importance of interdisciplinary cooperation and wider and prejudice-free public and scientific acceptance of digital games as a worthwhile field of study. It concludes that building a coherent, publicly accepted and expertly-advised workforce in computer game literacy and granting this body an easy access to teachers, pupils and society is a key component in prospective development of game literacy in the Czech Republic where, however, computer games are still mostly considered a sort of minority, a matter of simple fun or as an out-of-the school activity having no direct social responsibility to broader society.
In Czech
Příspěvek stručně seznamuje s minulostí a přítomností kultury počítačových her a herní gramotnosti v ČR.
Links
GP406/08/P176, research and development project |
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