Detailed Information on Publication Record
2010
Stochastic Real-Time Games with Qualitative Timed Automata Objectives
BRÁZDIL, Tomáš, Jan KRČÁL, Jan KŘETÍNSKÝ, Antonín KUČERA, Vojtěch ŘEHÁK et. al.Basic information
Original name
Stochastic Real-Time Games with Qualitative Timed Automata Objectives
Authors
BRÁZDIL, Tomáš (203 Czech Republic, belonging to the institution), Jan KRČÁL (203 Czech Republic, belonging to the institution), Jan KŘETÍNSKÝ (203 Czech Republic, belonging to the institution), Antonín KUČERA (203 Czech Republic, guarantor, belonging to the institution) and Vojtěch ŘEHÁK (203 Czech Republic, belonging to the institution)
Edition
Berlin Heidelberg New York, CONCUR 2010 - Concurrency Theory, p. 207-221, 15 pp. 2010
Publisher
Springer
Other information
Language
English
Type of outcome
Stať ve sborníku
Field of Study
10201 Computer sciences, information science, bioinformatics
Country of publisher
Germany
Confidentiality degree
není předmětem státního či obchodního tajemství
Publication form
printed version "print"
Impact factor
Impact factor: 0.402 in 2005
RIV identification code
RIV/00216224:14330/10:00065879
Organization unit
Faculty of Informatics
ISBN
978-3-642-15374-7
ISSN
UT WoS
000285373500015
Keywords in English
stochastic games; timed automata
Tags
International impact, Reviewed
Změněno: 30/4/2014 04:35, RNDr. Pavel Šmerk, Ph.D.
V originále
We consider two-player stochastic games over real-time probabilistic processes where the winning objective is specified by a timed automaton. The goal of player Box is to play in such a way that the play (a timed word) is accepted by the timed automaton with probability one. Player Diamond aims at the opposite. We prove that whenever player Box has a winning strategy, then she also has a strategy that can be specified by a timed automaton. The strategy automaton reads the history of a play, and the decisions taken by the strategy depend only on the region of the resulting configuration. We also give an exponential-time algorithm which computes a winning timed automaton strategy if it exists.
In Czech
V článku se zkoumají hry nad stochastickými procesy s reálným časem, kde výherní kritérium je určeno časovým automatem. Je dokázáno, že pokud hráč Box má (nějakou) strategii, pomocí které dokáže zajistit svou výhru s pravděpodobností jedna proti libovolné strategii protihráče, pak má také výherní strategii, kterou lze konečně reprezentovat časovým automatem. Tento automat lze navíc algoritmicky sestrojit.
Links
GAP202/10/1469, research and development project |
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GP201/08/P459, research and development project |
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MSM0021622419, plan (intention) |
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MUNI/A/0914/2009, interní kód MU |
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1M0545, research and development project |
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