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@proceedings{903749, author = {Fialík, Ivan}, booktitle = {MEMICS 2010: Sixth Doctoral Workshop on Mathematical and Engineering Methods in Computer Science}, keywords = {Pseudo-telepathy games; Mermin-GHZ game; quantum winning strategy; quantum noise}, language = {eng}, isbn = {978-80-87342-10-7}, title = {Unitary Noise and the Mermin-GHZ Game}, year = {2010} }
TY - CONF ID - 903749 AU - Fialík, Ivan PY - 2010 TI - Unitary Noise and the Mermin-GHZ Game SN - 9788087342107 KW - Pseudo-telepathy games KW - Mermin-GHZ game KW - quantum winning strategy KW - quantum noise N2 - A pseudo-telepathy game is a game for two or more players for which there is no classical winning strategy, but there is a winning strategy based on sharing quantum entanglement by the players. Since it is generally very hard to perfectly implement a quantum winning strategy for a pseudo-telepathy game, quantum players are almost certain to make errors even though they use a winning strategy. After introducing a model for pseudo-telepathy games, we investigate the impact of several basic noisy quantum channels on the quantum winning strategy for the Mermin-GHZ game. The question of how strong the noise can be so that quantum players would still be better than classical ones is also dealt with. ER -
FIALÍK, Ivan. Unitary Noise and the Mermin-GHZ Game. Online. In \textit{MEMICS 2010: Sixth Doctoral Workshop on Mathematical and Engineering Methods in Computer Science}. 2010. ISBN~978-80-87342-10-7. [citováno 2024-04-23]
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