D 2012

Exploring collaboration in group-to-group videoconferencing

SLOVÁK, Petr, Peter NOVÁK, Pavel TROUBIL, Vít RUSŇÁK, Petr HOLUB et. al.

Basic information

Original name

Exploring collaboration in group-to-group videoconferencing

Authors

SLOVÁK, Petr (203 Czech Republic, belonging to the institution), Peter NOVÁK (203 Czech Republic, belonging to the institution), Pavel TROUBIL (203 Czech Republic, belonging to the institution), Vít RUSŇÁK (203 Czech Republic, belonging to the institution), Petr HOLUB (203 Czech Republic, guarantor, belonging to the institution) and Eric C. HOFER (840 United States of America)

Edition

London, From Research to Practice in the Design of Cooperative Systems: Results and Open Challenges; Proceedings of the 10th International Conference on the Design of Cooperative Systems, p. 229-244, 15 pp. 2012

Publisher

Springer

Other information

Language

English

Type of outcome

Stať ve sborníku

Field of Study

10201 Computer sciences, information science, bioinformatics

Country of publisher

France

Confidentiality degree

není předmětem státního či obchodního tajemství

Publication form

printed version "print"

References:

RIV identification code

RIV/00216224:14330/12:00060343

Organization unit

Faculty of Informatics

ISBN

978-1-4471-4092-4

Keywords in English

Video Conferencing; CMC; Mutual Gaze; Gaze Awareness; Mixed Presence; Collaboration; Trust

Tags

International impact, Reviewed
Změněno: 13/6/2013 12:12, RNDr. Pavel Troubil, Ph.D.

Abstract

V originále

Prior work on videoconferencing shows that various design changes can have profound impacts on group dynamics. In order to further explore the available design space, we report on a qualitative study that compares behaviour of groups in two group-to-group videoconferencing environments and face-to-face communica- tion during a complex social dilemma game. There are pronounced differences in participant behaviour between the two videoconferencing designs, indicating higher cooperative behaviour in one of the videoconferencing conditions. Based on quali- tative analysis of the gameplay, we hypothesise that the decisive factor is a discrep- ancy in the type of group identity that develops during the game. Our results suggest that the differences in behaviour are due to differences in design of the two video- conferencing environments. In particular, the incorporation of personal displays and individualised videostreams likely contributed to these outcomes.

Links

CESNET/348/2009, interní kód MU
Name: GColl2A: Nasazení prostředí GColl v akademickém prostředí
Investor: CESNET
LA09016, research and development project
Name: Účast ČR v European Research Consortium for Informatics and Mathematics (ERCIM) (Acronym: ERCIM)
Investor: Ministry of Education, Youth and Sports of the CR, Czech Republic membership in the European Research Consortium for Informatics and Mathematics
MUNI/A/0914/2009, interní kód MU
Name: Rozsáhlé výpočetní systémy: modely, aplikace a verifikace (Acronym: SV-FI MAV)
Investor: Masaryk University, Category A