Detailed Information on Publication Record
2012
Exploring collaboration in group-to-group videoconferencing
SLOVÁK, Petr, Peter NOVÁK, Pavel TROUBIL, Vít RUSŇÁK, Petr HOLUB et. al.Basic information
Original name
Exploring collaboration in group-to-group videoconferencing
Authors
SLOVÁK, Petr (203 Czech Republic, belonging to the institution), Peter NOVÁK (203 Czech Republic, belonging to the institution), Pavel TROUBIL (203 Czech Republic, belonging to the institution), Vít RUSŇÁK (203 Czech Republic, belonging to the institution), Petr HOLUB (203 Czech Republic, guarantor, belonging to the institution) and Eric C. HOFER (840 United States of America)
Edition
London, From Research to Practice in the Design of Cooperative Systems: Results and Open Challenges; Proceedings of the 10th International Conference on the Design of Cooperative Systems, p. 229-244, 15 pp. 2012
Publisher
Springer
Other information
Language
English
Type of outcome
Stať ve sborníku
Field of Study
10201 Computer sciences, information science, bioinformatics
Country of publisher
France
Confidentiality degree
není předmětem státního či obchodního tajemství
Publication form
printed version "print"
References:
RIV identification code
RIV/00216224:14330/12:00060343
Organization unit
Faculty of Informatics
ISBN
978-1-4471-4092-4
Keywords in English
Video Conferencing; CMC; Mutual Gaze; Gaze Awareness; Mixed Presence; Collaboration; Trust
Tags
International impact, Reviewed
Změněno: 13/6/2013 12:12, RNDr. Pavel Troubil, Ph.D.
Abstract
V originále
Prior work on videoconferencing shows that various design changes can have profound impacts on group dynamics. In order to further explore the available design space, we report on a qualitative study that compares behaviour of groups in two group-to-group videoconferencing environments and face-to-face communica- tion during a complex social dilemma game. There are pronounced differences in participant behaviour between the two videoconferencing designs, indicating higher cooperative behaviour in one of the videoconferencing conditions. Based on quali- tative analysis of the gameplay, we hypothesise that the decisive factor is a discrep- ancy in the type of group identity that develops during the game. Our results suggest that the differences in behaviour are due to differences in design of the two video- conferencing environments. In particular, the incorporation of personal displays and individualised videostreams likely contributed to these outcomes.
Links
CESNET/348/2009, interní kód MU |
| ||
LA09016, research and development project |
| ||
MUNI/A/0914/2009, interní kód MU |
|