Masaryk University

Publication Records

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    2022

  1. SIGCHI EXECUTIVE, Committee, Adriana S VIVACQUA, Andrew L KUN, Cale PASSMORE, Helena MENTIS, Josh ANDRES, Kashyap TODI, Matt JONES, Luigi De RUSSIS, Naomi YAMASHITA, Neha KUMAR, Nicola J BIDWELL, Pejman MIRZA-BABAEI, Priya C KUMAR, Shaowen BARDZELL, Simone KRIGLSTEIN, Susan DRAY, Susanne BOLL, Stacy M BRANHAM and Tamara CLEGG. Equity Talks @SIGCHI. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI EA '22). New York, NY, USA: Association for Computing Machinery, 2022. doi:10.1145/3491101.3516397.
    URL
    English. United States of America.
    Keywords in English: Equity, SIGCHI
    International impact: yes
    Reviewed: yes

    Changed by: Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein, učo 112812. Changed: 17/5/2022 18:21.
  2. KRIGLSTEIN, Simone, Anna Lisa MARTIN-NIEDECKEN, Josef SPJUT, Nicole B DAMEN, Selen TÜRKAY and Anders DRACHEN. Esports meets human-computer interaction. Interactions. ACM, 2022, vol. 29, No 3, p. 42–47. ISSN 1072-5520. doi:10.1145/3524855.
    URL
    English. United States of America.
    Keywords in English: esports, hci
    International impact: yes
    Reviewed: yes

    Changed by: Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein, učo 112812. Changed: 17/5/2022 18:29.
  3. SIGCHI EXECUTIVE, Committe, Adriana S VIVACQUA, Andrew L KUN, Cale PASSMORE, Helena MENTIS, Josh ANDRES, Kashyap TODI, Luigi De RUSSIS, Matt JONES, Naomi YAMASHITA, Neha KUMAR, Nicola J BIDWELL, Pejman MIRZA-BABAEI, Priya C KUMAR, Shaowen BARDZELL, Simone KRIGLSTEIN, Stacy M BRANHAM, Susan DRAY, Susanne BOLL and Tamara CLEGG. Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI EA '22). New York, NY, USA: Association for Computing Machinery, 2022. doi:10.1145/3491101.3516405.
    URL
    United States of America.
    Keywords in English: hybrid, conferences, sustainability, design
    International impact: yes
    Reviewed: yes

    Changed by: Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein, učo 112812. Changed: 17/5/2022 18:17.
  4. CHISALITA, Raluca, Markus MURTINGER and Simone KRIGLSTEIN. Grow Your Plant: A Plant-Based Game For Creating Awareness About Sustainability Behaviour by Using Renewable Energy. In Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '22). ACM, 2022. p. 177–182. doi:10.1145/3505270.3558344.
    URL

    Keywords in English: Sustainability, Renewable Energy, Wearable, Mobile Game, Solar Panel
    International impact: yes
    Reviewed: yes

    Changed by: Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein, učo 112812. Changed: 29/11/2022 17:06.
  5. KRIGLSTEIN, Simone. Keynote - Bullying Is NOT a Game – But Games Can Help Preventing It. In FROG – Future and Reality of Gaming 2022. 2022.
    URL

    International impact: yes

    Changed by: Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein, učo 112812. Changed: 29/11/2022 16:36.
  6. REGAL, Georg, Jakob Carl UHL, Anna GERHARDUS, Stefan SUETTE, Elisabeth FRANKUS, Julia SCHMID, Simone KRIGLSTEIN and Manfred TSCHELIGI. Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training. In 28th ACM Symposium on Virtual Reality Software and Technology (VRST '22). ACM, 2022. doi:10.1145/3562939.3565629.
    URL

    Keywords in English: Training, Virtual Reality, Gender, Virtual Agents
    International impact: yes
    Reviewed: yes

    Changed by: Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein, učo 112812. Changed: 29/11/2022 17:10.
  7. GÖBL, Barbara, Suzana JOVICIC, Natalie DENK, Simon WIMMER and Simone KRIGLSTEIN. More Than Just Gameplay: Making a Case for “Let’s Plays” in Education. In ACM. Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '22). 2022. p. 75–80. doi:10.1145/3505270.3558327.
    URL

    Keywords in English: Constructionism, Let’s Play, Game-based Learning, Gameplay Videos
    International impact: yes
    Reviewed: yes

    Changed by: Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein, učo 112812. Changed: 29/11/2022 16:35.
  8. SIGCHI EXECUTIVE, Committe, Adriana S VIVACQUA, Andrew L KUN, Cale PASSMORE, Helena MENTIS, Josh ANDRES, Kashyap TODI, Luigi De RUSSIS, Matt JONES, Naomi YAMASHITA, Neha KUMAR, Nicola J BIDWELL, Pejman MIRZA-BABAEI, Priya C KUMAR, Shaowen BARDZELL, Simone KRIGLSTEIN, Stacy M BRANHAM, Susan DRAY, Susanne BOLL and Tamara CLEGG. SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI EA '22). New York, NY, USA: Association for Computing Machinery, 2022. doi:10.1145/3491101.3516406.
    URL
    English. United States of America.
    Keywords in English: Future of SIGCHI
    International impact: yes
    Reviewed: yes

    Changed by: Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein, učo 112812. Changed: 17/5/2022 18:10.
  9. GERDENITSCH, Cornelia, Matthias WEINHOFER, Jaison PUTHENKALAM and Simone KRIGLSTEIN. Upward Influence Tactics: Playful Virtual Reality Approach for Analysing Human Multi-robot Interaction. In Springer. Entertainment Computing – ICEC 2022: 21st IFIP TC 14 International Conference. 2022. p. 76–88. doi:10.1007/978-3-031-20212-4_6.
    URL

    Keywords in English: Virtual reality, Robot, Leadership, Influence tactics, Human robot interaction
    International impact: yes
    Reviewed: yes

    Changed by: Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein, učo 112812. Changed: 1/12/2022 03:19.
  10. KRIGLSTEIN, Simone. Vice-President for Membership and Communication. ACM SIGCHI, 2022 - 2024.
    URL

    Keywords in English: Human-Computer Interaction
    International impact: yes

    Changed by: Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein, učo 112812. Changed: 29/11/2022 16:37.
  11. 2021

  12. GÖBL, Barbara, Simone KRIGLSTEIN and Helmut HLAVACS. Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review. In Proceedings of the 13th International Conference on Computer Supported Education - Volume 1: CSEDU. SciTePress, 2021. ISBN 978-989-758-502-9. doi:10.5220/0010447301080115.
    URL
    English.
    Keywords in English: Natural Language Interfaces, Conversational Interfaces, Conversational Agents, Chatbots, Pedagogical Agents, Serious Games, Game-based Learning, Player-Computer Interaction
    International impact: yes
    Reviewed: yes

    Changed by: Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein, učo 112812. Changed: 14/6/2021 02:10.
  13. GÖBL, Barbara, Suzana JOVICIC, Natalie DENK and Simone KRIGLSTEIN. Let’s Play - Professional Views on Barriers and Potentials in Digital Gaming and E-Sports. In Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '21. ACM, 2021. p. 314-319. doi:10.1145/3450337.3483455.
    ACM DL - paper
    English.
    Keywords in English: E-Sports, ICT Competencies, Game-based Learning, Let’s Play

    Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 11/4/2022 15:17.
  14. GÖBEL, Barbara, Dayana HRISTOVA, Suzana JOVICIC, Simone KRIGLSTEIN and Helmut HLAVACS. OutSmart! Evaluation of a Serious Game and its Conversational Interface for Reflective Social Media Use. In Game On 2021. Aveiro, Portugal: EUROSIS, 2021. ISBN 978-94-92859-17-4.
    GAME-ON - AI and Simulation in Games Conference Proceedings
    English.
    Keywords in English: Social Media Literacy, Serious Game, Participatory Design, Conversational Interface
    Type of proceedings: post-proceedings

    Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 11/4/2022 17:55.
  15. TUYISHIME, Barakura Thierry and Simone KRIGLSTEIN. Rrrring & Play: Using a Rotary Dial Telephone as Game Controller. In Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. ACM, 2021. p. 382-385. doi:10.1145/3450337.3483451.
    ACM DL - paper
    English.
    Keywords in English: game controller, video game, rotary dial, telephone, upcycling

    Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 11/4/2022 15:18.
  16. KRIGLSTEIN, Simone, Anna Lisa MARTIN-NIEDECKEN, Laia Turmo VIDAL, Madison KLARKOWSKI, Katja ROGERS, Selen TURKAY, Magy Seif EL-NASR, Elena Márquez SEGURA, Anders DRACHEN and Perttu HÄMÄLÄINEN. Special Interest Group: The Present and Future of Esports in HCI. In CHI Conference on Human Factors in Computing Systems (CHI EA '21). Association for Computing Machinery, 2021. doi:10.1145/3411763.3450402.
    URL

    Keywords in English: spectatorship experience, health, streaming, education, mixed reality, esports, training, communities
    International impact: yes
    Reviewed: yes

    Changed by: Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein, učo 112812. Changed: 19/5/2021 11:45.
  17. WALLNER, Günter, Marnix van WIJLAND, Regina BERNHAUPT and Simone KRIGLSTEIN. What Players Want: Information Needs of Players on Post-Game Visualizations. In CHI Conference on Human Factors in Computing Systems (CHI '21). New York: Association for Computing Machinery, 2021. p. 1-13. ISBN 978-1-4503-8096-6. doi:10.1145/3411764.3445174.
    RIV/00216224:14330/21:00121619 Proceedings paper. English. United States of America.
    Kriglstein, Simone (40 Austria, belonging to the institution)
    Keywords in English: games; gameplay visualization; information needs; players
    International impact: yes
    Reviewed: yes

    Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 26/4/2022 09:59.
Displayed: 7/12/2022 04:47