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Smart Localization
2.3
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Contains and creates all the directory and file information about the workspace More...
Static Public Member Functions | |
| static bool | Create () |
| Creates a new workspace. Returns false if a workspace already exists More... | |
| static bool | GenerateCultureInfoCollection (SmartCultureInfoCollection previousCollection) |
| Generates the SmartCultureInfoCollection xml with all the available language infos and keeps any difference in old data as well. More... | |
| static bool | GenerateCultureInfoCollection () |
| Generates the SmartCultureInfoCollection xml with all the available language infos More... | |
| static bool | Exists () |
| Checks if there is an existing workspace More... | |
| static string | WorkspaceFolderPath () |
| Returns the path to the workspace folder More... | |
| static string | AutoGeneratedFolderPath () |
| Returns the path to the AutoGenerated folder More... | |
| static string | DataFolderPath () |
| Returns the path to the Data folder More... | |
| static string | LanguageDataFolderPath () |
| Returns the path to the LanguageData folder More... | |
| static string | CultureInfoDataFolderPath () |
| Returns the path to the CultureInfoData folder More... | |
| static string | CultureInfoCollectionFilePath () |
| Returns the path to the CultureInfoCollection More... | |
| static string | RootLanguageFilePath () |
| Returns the path to the root language file More... | |
| static string | LanguageFilePath (string languageCode) |
| Returns the file path to a specified language file More... | |
| static string | ResourcesFolderFilePath () |
| Returns the path to the Resources folder used at runtime More... | |
| static string | AvailableCulturesFilePath () |
| Returns the path to the AvailableCultures xml file More... | |
| static string | LanguageRuntimeFolderPath (string languageCode) |
| Returns the base directory path for a specified language, where you can find the localized assets(textures, audio, etc) More... | |
| static string | LanguageAudioFolderPath (string languageCode) |
| Returns the audio directory path for a specified language, where you can find the localized audio assets More... | |
| static string | LanguageTexturesFolderPath (string languageCode) |
| Returns the textures directory path for a specified language, where you can find the localized texture assets More... | |
| static string | LanguageTextAssetsFolderPath (string languageCode) |
| static string | LanguageFontsFolderPath (string languageCode) |
| static string | LanguagePrefabsFolderPath (string languageCode) |
| Returns the prefabs directory path for a specified language, where you can find the localized prefab assets More... | |
| static string | ResourcesFolderFilePathRelative () |
| Gets the relative path to the resource folder used at runtime. More... | |
| static string | LanguageRuntimeFolderPathRelative (string languageCode) |
| Gets the relative path to the folder used at runtime for a specific language. More... | |
| static string | LanguageAudioFolderPathRelative (string languageCode) |
| Gets the relative path to the audio folder used at runtime for a specific language. More... | |
| static string | LanguageTexturesFolderPathRelative (string languageCode) |
| Gets the relative path to the textures folder used at runtime for a specific language. More... | |
| static string | LanguageTextAssetsFolderPathRelative (string languageCode) |
| Gets the relative path to the text assets folder used at runtime for a specific language. More... | |
| static string | LanguageFontsFolderPathRelative (string languageCode) |
| Gets the relative path to the fonts folder used at runtime for a specific language. More... | |
| static string | LanguagePrefabsFolderPathRelative (string languageCode) |
| Gets the relative path to the prefabs folder used at runtime for a specific language. More... | |
Static Public Attributes | |
| static string | resXFileEnding = ".resx" |
| The .resx file ending as a string More... | |
| static string | txtFileEnding = ".txt" |
| The .txt file ending as a string More... | |
| static string | metaFileEnding = ".meta" |
| The .meta file ending as a string More... | |
| static string | prefabFileEnding = ".prefab" |
| The .prefab file ending as a string More... | |
| static string | rootLanguageName = "Language" |
| The name of the root language file More... | |
Contains and creates all the directory and file information about the workspace
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Returns the path to the AutoGenerated folder
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Returns the path to the AvailableCultures xml file
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Creates a new workspace. Returns false if a workspace already exists
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Returns the path to the CultureInfoCollection
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Returns the path to the CultureInfoData folder
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Returns the path to the Data folder
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Checks if there is an existing workspace
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Generates the SmartCultureInfoCollection xml with all the available language infos and keeps any difference in old data as well.
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Generates the SmartCultureInfoCollection xml with all the available language infos
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Returns the audio directory path for a specified language, where you can find the localized audio assets
| languageCode | The language code of the culture |
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Gets the relative path to the audio folder used at runtime for a specific language.
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Returns the path to the LanguageData folder
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Returns the file path to a specified language file
| languageCode | The language code of the file to retrieve |
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Gets the relative path to the fonts folder used at runtime for a specific language.
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Returns the prefabs directory path for a specified language, where you can find the localized prefab assets
| languageCode | The language code of the culture |
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Gets the relative path to the prefabs folder used at runtime for a specific language.
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Returns the base directory path for a specified language, where you can find the localized assets(textures, audio, etc)
| languageCode | The language code of the culture |
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Gets the relative path to the folder used at runtime for a specific language.
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Gets the relative path to the text assets folder used at runtime for a specific language.
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Returns the textures directory path for a specified language, where you can find the localized texture assets
| languageCode | The language code of the culture |
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Gets the relative path to the textures folder used at runtime for a specific language.
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Returns the path to the Resources folder used at runtime
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Gets the relative path to the resource folder used at runtime.
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Returns the path to the root language file
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Returns the path to the workspace folder
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The .meta file ending as a string
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The .prefab file ending as a string
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The .resx file ending as a string
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The name of the root language file
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The .txt file ending as a string