This bachelor's thesis focuses on verifying the convergent, differential and construct validity of a diagnostic computer game for measuring spatial abilities (specifically visualization), called Lin and space navigation. The game is based on the CHC theory of intelligence and uses elements of gamification. The game is meant for pupils of the 1st to 6th grade of elementary school, and the research population of this work consists of pupils of the 4th and 5th grade (N = 86). The pupils were administered the game Lin in a group, as well as three individually administered subtests from the WJ IV COG battery (COG 2, COG 7 and COG 14). Data analysis was carried out using corre-lation analyses, reliability analysis and factor analysis. The results of the correlation analysis provide sufficient evidence of the convergent validity of the game based on the correlation of the game and the COG 7 subtest (r = 0.44; p < 0.001), which measures visualization, but we failed to provide sufficient evidence of the differential validity based on the correlation of the game with COG 2 subtest (r = 0.41; p < 0.01), which measures quantitative reasoning. The analyses of the relationship between the game and the COG 14 subtest (r = 0.27; p = 0.012), which measures short-term visual memory, suggests that this ability does not manifest significantly during the game. We did not verify the construct validity of the game. One-factor model had bad fit with our data, but at the same time we did not obtain sufficient evidence for the existence of a second significant factor. The reliability of the game is relatively high (α = 0.74). All in all, this thesis successfully verified the convergent validity of the game and estimated its reliability as satisfactory but failed to verify its differential and construct validity.