1. 
•	I would like to have another options to complete the task.
2. 
•	Using the system was pretty easy and enjoyable and as this was my first experience with virtual reality I find it really interesting.
•	Learning how to use the system took a little while but then it went well and I got used to it completely.
•	I was impressed by the interface, I didn't expect it to work that well even though it failed once or twice.
•	I changed my decision once. This whole experiment was a little more stressful in my imagination than in virtual reality. The system was impressive but I couldn't relate to that situation as much as I did in the paper form at the beginning.

3.
•	As it has been my first experience with VR I cannot compare it to something else and I think it was more than well managed.
•	Clear instructions, learning not difficult at all.
•	Since I was asked just to look around and do a simple move with my hand, there were no big complications, interface was allright.
•	The actual task was very deamanding mentally. I can't certainly say I would do the same decisions in real-life situation. The fact that I know I was in VR might have influenced my decisions.
4.
•	It felt great and natural to be able to look around with my head and see that movement in the virtual reality. Moving the handle by moving my arm felt satisfying, even though it lacked weight. The simulation was easy to understand and operate. Afer a while, it got repetitive and a little dull.
•	System was very easy to learn and intuitive.
•	I found the interface to be responsive enough.
5.
•	I have not moved the lever at all, and therefore I am not able to describe its funcionality.
•	At the very beginning of the session, I was introduced into operating the system by my monitor Adam. He briefly took me through how the system operates and how to control its inner processes. Nothing a six year old child could not udnerstand.
•	The system runs pretty smooth and with no sign of any delay. Also, the interface is very reliable probably due to its repetitive nature. No system failures occured during the session. To sum this up, I am impressed by how the system works as a whole. The only thing I would like to point out as a negative is utter lac kof birds dominating the sky.
6.
•	Since this is my first experience with VR, everything is quite new, so there is the "wow effect". The system was easy to get used to, and was rather responsive.
•	The system was easy to operate, I don't have anything specific to point out.
•	There were a few glitches in the graphics, although I am not sure if this is related to the VR headset setup or the fact, that I have never used VR before.
•	The experiment itself was easily understandable, however I was missing some tactile/force feedback, which may have influenced my decisions. Also the fact, that the earbuds have been falling out constantly, may have influenced the outcome.
9.
•	It was very difficult to choose the right option/result. My feeling was under pressure! But the environment of the experiment was very good made.
10.
•	The first scenario was confusing because I think I did not have enough time to identify subjects in the game, which led me to make an action that does not fit my beliefs.
•	I think adding some more steps to the process would improve the experience. Overall the setup is believable.
11.
•	Application reacted flexible and it did not make any distraction to me.
•	It was quite clear, that I had to look at people and decide by their visual if they are gonna die or not. It was not easy, but I made my decision quite quickly. Quicklier than I have expected.
•	Iterface was capable and made no distraction to me.
•	The train rides unnaturally in turning. It seemed to me that even when I moved the lever train goes straight. I had a bad feeling about that. But if it is to make my decision not so clear, maybe it is right that I have some doubts. I have thought about this dilemma before, but even repeating the scenarios was different to me because of virtual reality.
12,
•	I haven't had much opportunities to try my reactions.
•	Very easy, nothing to learn really.
•	Nice experience with Oculus, I was expecting better resolution, but never mind. I felt like I'm in anyway. People in should walk further, so you eliminate other options of saving people.
13.
•	To my mind it is a good psychological game, because you are responsible for lifes of people. Sometimes there was very hard to decide if I pull with lever, especially when therer was a child or injured man. However sometimes it was easy, for example when the soldier was there, because it's his duty to save other people and he have to be prepared to lose his life because of his job. To my mind this game was very nice prepared. People there look like a real person and their movements were very natural. It seems that I really stay near the lever and I am part of this scene. Sounds used in game were very real too. Finally I think the project is very good prepared and the idea of it is perfect, because it contains physical events with nice graphics and sounds.
14.
•	At first it was quite easy to decide the train's path/way. I was chosing between one and five men. But then there was a woman dressed like a soldier. Suddenly it was more difficult because she looked like a strong woman and I thought: people/mankind can't lose somebody like her. She is so strong and still a woman. It was very difficult but I chose the train kills the group of men. But then there was another situation and I decided to kill one woman instead of five men. She looked like a woman - long hair etc. And when I changed the direction of the train so it kills the woman, I didn't understand why I save the first woman and let die the other one.
•	I didn't think it was very difficult to work with the system. I have tried it for the first time and during the first task I felt unusual. But then I got into the tast and I wasn't thinking about the system. It's good glasses did fit under the special glasses. If they didn't I wouldn't see anything.
•	It was interesting that the interface was 3D. Although without it I wouldn't so normal/real. It was very good picture. I didn't think I can tell much more about the interface as I am not an IT and all I can comment is the way it looked.
•	I wonder for what purpose the experiment will be. I have met already with this type of experiment but only in another language. I wonder if this experiment is performed only with students on university. I think that children or old people would react differently. For example children would save women. Especially in both situations when there is one lonely woman on one railway and group of men on the other. Or one can feek a resemblance between one person in this experiment and another person close to him. Then he would automatically feel sympathy for that person and saved him (including the whole group). That didn't happen to me however.
15.
•	Quite easy to learn. It took me about 30s to adjust my sense and get used to it. The only surprise was chair insead of my body. Feels strange to not have body.
•	System is quite simple. As is expected.
•	Theres is a slight delay in movements but after some time, you can easily get used to it.
•	It is good idea to perform such test when new technology is available! However, questionares should not be forgotten. In this experiment you have set time to ddecide "who to kill". That is main difference between paper and 3D simulation. However, I can still imagine situation when I would decide differently. In this simulation my decisions are still based on (I would say) "crowd's" point of view. I did, what I think, what public thinks is right. You cannot kill several people to save one life. Main problem on this test is, that it is so strict. You have only two choices and that drives me crazy. It reminds me more a nightmare, than real life decision. I hope I would do something else in real life.
16.
•	I didn't look very real, I thought graphics will be more realistic. Some pixels also looked blurry so it was not pleasant to watch at the scene. Movement of people and train seemed very artifical.
•	It was easy to operate, just one task. I was maybe too much time for just one task.
•	The system was doing what it was supposed to do at fast enough speed. The system failure did not occur.
•	I think it was easier to make decisions in VR because graphics was too unrealistic and it seemed less personal, than thinking about it on paper when we didn't know who are these people, how they look and we could use our imagination. And also we had more time to think it through.
17.
•	The experiment was kind of hard for me because I didn't know what should I do every time. I see how these people look but there is no logical reason for my decision each time. I think the differences between types of people were not so big or at least it was not very easy to feel them. I didn't feel so much involved in the environment I think so it was not very easy to decide.
18.
•	It was quite easy to understand but very difficult to decide. Luckily for me it did not take long time as I am very sensitive.
•	the system itself is quite easy to operate, understand and it did not have any advanced features - or it did not seem to me. It was really user friendly.
•	The most difficult time for me was to wait for the train after my decision to pull or not to pull.
•	It was very interesting to try that. I am glad I was given the opportunity. Hopefully I will never have to decide such a terrible thing - like who is going to die. I liked the system. I had not known before that we (as humans) have such system and acutally can use them. Maybe I could try that in a more pleasant way one day. After all the decisions were not as difficult as I had expeceted but trying to convince myself that I am doing a right thing was. That you for the opportunity.
19.
•	This experiment was my first experience with such an invention. I didn't know what to expect so I was a bit surprised. Actually I'm glad that this was just a virtual reality because if it was real, I would have huge moral dilemma about what to do and why.
20.
•	Since this was the first time I encountered Oculus it was very unusual experience. I thought my interaction with the device would be somewhat dull and frustrating it turned out that using the virtual reality simulator is easy to use and highly stimulating. My overall impression is beyond what I thought it would be so I regard the device with admiration.
•	The system is user-friendly and very easy to operate. At first I had a little trouble coordinating my movements since there is no physical feedback on the screen, meaning you are not fully aware of you surroundings in real world, which is fairly confusing but after a while I got used to all features I encompassed during the testing.
•	There were no problems during the test nor have I registered any kind of delay or interface unreliability. Everything seemed to work out as planned so there is no doubt the system is stable and reliable.
•	Looking back at the experience with the VR system it seems that VR has made a huge leap in the last few years. I have never encountered such a gadget so it was very interesting and appealing experience. Interesting topic comes hand in hand with the technological advances which I find both important and helpful for the tech community. The test was well structured and explained, therefore I had no trouble following the given scheme. To sum up, it was a great experience with hopefully positive outcome. The more is done in this research field the better for the customers, developers and manufacturers. The psychological aspect of the test is i my opinion the crucial part. results will be controversional and provocative. For this reason it is important to interpret the results right and present the outcome in the most useful way possible.
21.
•	First of all, I enjoyed experiencing virtual reality. I see it as a big step towards better learning (history) or experiencing (museum visits, games, etc.). Regarding "trolley problem", it's hard to decide but in the end I've always chosen to save 5 people. Thanks for providing this popportunity. Good luck!
22.
•	Very interesting experience, although visual quality bothered me a little. Seeing the situation made the choices simpler, yet, on the other hand, I felt more responsible for the outcome. Also headset itself is surprisingly heavy, so I guess part of me focused all the time on not shaking head too much.
•	I am not sure if operating a lever can be considered as "advanced". Reactions of systems were good as for moving, but lever reacted a bit late. Apart from that, system is very easy to understand and operate.
•	As I wrote on previous paper, system itself reacts quickly, but lever felt wrong. In the end, I never needed more than one gesture to trigger it, but it moved after I already finished my gesture. On the other hand, I understand the action is irreversible so probably that's why I cannot move a lever only for a bit and then change my mind.
•	I was curious whether seeing situations will affect my decision. I expected simulation will try to affect my behavior by building relations to the people I see. I think this part need some polishing, because I thought I wold have trouble sentencing child to death. Honestly, I mistaken child for woman and I was quite surprised I encountered a woman "again" later. What I am trying to say I did not feel bound to people and I was able to always spare more lives instead of one. I am not sure whether this is desired, but I would focus on making characters more alive, like talking, laughing and so on. Apart from that, I am thankful for this opportunity and experience.
24.
•	The display did not feel "real", but was lively enough to be interesting, all shown features were easily recognized.
•	Concerning "time" or "speed", the system felt somehow artifical, but not in an extent that would be disturbing. Speaking of its reliability I only experienced one error in display that is worth mentioning.
25.
•	What I understand by user reactions is how I felt when interacting with the system. From my point of view, the experience was very short and individual scenarios didn't last long either. The only reactions I can comment are having a look around the scene and pulling the lever. I could feel  the difference between having a look around a virtual scene and around a real scene, which may have been caused by the device used. A few times I felt like at the tip of falling down.
•	I don't think there were any advanced features involved in the experience. I only had to move my right hand at the right moment. On the whole, the task was very simple and easy to learn, the more difficult part was not learning to operate the system but to make the decision.
•	I didn't notice any major problems with the system itself! Everything worked fine, except for the point at which the train was supposed to divert from its course and for a split second, I had doubts because change occured with a split second delay.
•	The experience didn't onvolve much interaction which may be considered a little disappointing and the moral dilemma would have been more challenging if I hadn't known the scenarios beforehand. I knew I was supposed to make the same decisions as on the paper, so I did that. The scene itself looked nice, although I would have felt more involved if the people had looked at me directly.
26.
•	The virtual reality experience felt rather real. THe system offered enough quality to make the user enjoy the scene given. The animations felt natural, the possibility to look at the whole landscape by turning head was great.
•	The system was easy to control. It prov
•	ided just enough functions to not distract the user from the experience. The actions were made with a simple motion, so I didn't have any difficulties in accomplishing the task.
•	I haven't experienced any system failure. The animation was well-made, but I would prefer it to be faster at the beginning, because it took too much time for the animated persons to arrive. The persons in the animation were easy to recognize, so that I didn't need to spend much time to make my decision. The landscape was also well-animated and I liked the pattern under my feet, which made me feel like standing in the scene. The response time was just OK, no difficulties. I didn't notice any footsteps in the sand though, but maybe I didn't pay attention enough, as I was expecting following stress in making my decision.
•	I really liked the experiment, as I haven't had any possibility to enjoy the virtual reality. I also liked the idea of making hard decisions, but it was very frustrating. The realization of the experiment made me feel like I was really killing people. However, it was great, that the preson sentenced to leave the straing way walked in front of the others, so that I could take a better look at him and didn't have to think of the people behind him more, as they were supposed to play a random crowd. I don't know, if it was meant to not include any woman in the crowd, but except for the scenario with killing a woman, I would add one in the crowd, so that I would see the scenario more natural.
28.
•	Slower response rate to the movement of the lever. Nice visual environment - secluded are with noe distractions. Might be interesting to include some elements that would trigger the distraction, e.g. other people that would watch your decision. Train movement (when the lever was pulled) was not that smooth. I did not experience the end of the scene - the actual event of train hitting the person(s). Again, might be interesting in learning whether the tested subjects change their opinions once they actually understand and literally perceive the consequences of their decisions.
•	Easy to learn, not much space for interaction.
•	Although the response when the lever was pulled was not that realistic in terms of time, there were no other cases where I would observe performance issues.
•	Cool experiment, although I would welcome the popportunity to experience more scenarios. Not sure what the good of the experiment is but there is surely lot of potential to expand the scope of the tested domain, e.g. observe whether the behavior changes when there are other decisions-makers involved or when the subject experiences the actual results of his/her decision.
29.
•	I think that the whole virtual environment was quite convincing. It was as good as it was necessary according to the fact that it made me think like I was a real member in real life. Of course I knew it was virtual, but the whole scenery combined to the sounds, the details of people, especially the injured ones made me pretty frustrated because I was thinking about my decision.
•	Well I didn't udnerstand it from the beginning. But as soon as I did, I knew the point. First one person was against of other lives. Later an injured one, next a woman was "fighting" for her life against men. Maybe at one point I wanted to save only one person, the injured one but I lost time I got confused and I let him die.
•	I think that the combination of sound and image made the whole achievement more easy to be believed. It was obviously fake, but it was also capable of making you to think the dilemma that you have. Without them I couldn't be so undecideable and confused.
•	To be honest, I didn't really enjoy it. It is an experiment whose point is to "read" people's way of thought and people's instincts and reflexes but for me it was pretty disturbing. Even if I knew I was in virtual reality it made me feel bad about my decisions. It made me feel guilty. So I think that the point of the experiment was successful. It affected me, I reacted, tohugh I didn't enjoy it. FInally I have to say that the idea of experiment is interesting because it explores people's reaction to danger.
30.
•	My interactions to the system were minimal. I was expecting a little bit more.
•	There was not much to learn. All I did was stand there, looked around a bit and moved my hand.
•	I was using the system for about five minutes, there were no bugs or errors and it was reacting very fast with no delays.
•	As far as testing my morals I was pretty satisfied with it. The experiment met my expectations. In the first dilemma I didn't know what was happening just yet. But I was not going to let five people die in order for one to live. The real moral dilemma came with the soldier as I thought if I let him live he can save more than five lives. but it was making my decision longer than in other scenarios. And also with the last person I was thinkign what to do sicne she was a woman, and maybe if I let her live she may get pregnant. I was deciding, but then I said to myself if I am going to let the woman live because she may havea baby, I definitely had to let the other five guys live because chances are they will make more babies than her. And there was a sick person as I recall that was easiest, I was not going to let five healthy people die in order for one sick person to live, and others were just about the numbers.