FI:PA010 Advanced Computer Graphics - Course Information
PA010 Advanced Computer Graphics
Faculty of InformaticsAutumn 2016
- Extent and Intensity
- 2/0. 2 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
- Teacher(s)
- prof. Ing. Jiří Sochor, CSc. (lecturer)
- Guaranteed by
- doc. RNDr. Petr Matula, Ph.D.
Department of Visual Computing – Faculty of Informatics
Contact Person: prof. Ing. Jiří Sochor, CSc.
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable
- Tue 12:00–13:50 D2
- Prerequisites
- The knowledge of computer graphics fundamentals.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 50 student(s).
Current registration and enrolment status: enrolled: 0/50, only registered: 0/50, only registered with preference (fields directly associated with the programme): 0/50 - fields of study / plans the course is directly associated with
- there are 23 fields of study the course is directly associated with, display
- Course objectives
- Lectures cover classical and the most important fields of interest in computer graphics. These are compared with current research results. Students should gain the purview of the key issues and research trends in computer graphics field. At the end of the course students
- will understand the theoretical concepts of modern computer graphics;
- will be able to judge and evaluate research and development trends in the field;
- will be able to analyze complexity of computer graphics algorithms;
- will be able to design complex graphics systems in various application areas. - Syllabus
- Image sampling and reconstruction, alias, antialiasing.
- Warping and morphing of raster images.
- Textures.
- Global illumination, rendering equation.
- Surface reconstruction and simplification.
- Direct rendering of volume data.
- Real-time rendering techniques.
- Terrain rendering.
- Image based rendering.
- Special modelling techniques, local and global deformations.
- Subdivision surfaces.
- Space subdivision and searching methods.
- Collision detection.
- Literature
- WATT, Alan H. 3D Computer Graphics. 2nd ed. Wokingham: Addison-Wesley Publishing Company, 1993, 500 s., ob. ISBN 0-201-63186-5. info
- ŽÁRA, Jiří, Bedřich BENEŠ, Jiří SOCHOR and Petr FELKEL. Moderní počítačová grafika (Moder Conmputer Graphics). 2nd ed. Praha: Computer Press, 2005, 609 pp. I 1. ISBN 80-251-0454-0. info
- www.acm.org/dl - digitální knihovna ACM
- Teaching methods
- Unrecorded lectures on various theoretical topics covering fundamental and hot research areas. Class discussions. Study materials: Slides available on intranet, ACM Digital Library.
- Assessment methods
- Written exam, 5 questions from the list published before examination. Time: 90 minutes.
- Language of instruction
- Czech
- Follow-Up Courses
- Further comments (probably available only in Czech)
- The course is taught annually.
- Teacher's information
- http://www.fi.muni.cz/~sochor/PA010
- Enrolment Statistics (Autumn 2016, recent)
- Permalink: https://is.muni.cz/course/fi/autumn2016/PA010