FI:PA010 Intermediate Computer Graphics - Course Information
PA010 Intermediate Computer Graphics
Faculty of InformaticsAutumn 2018
- Extent and Intensity
- 2/0/1. 3 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
- Teacher(s)
- prof. Ing. Jiří Sochor, CSc. (lecturer)
doc. RNDr. Barbora Kozlíková, Ph.D. (lecturer)
Mgr. Jiří Chmelík, Ph.D. (lecturer)
RNDr. Jan Byška, Ph.D. (assistant) - Guaranteed by
- prof. Ing. Jiří Sochor, CSc.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable
- Mon 17. 9. to Mon 10. 12. Mon 12:00–13:50 A218
- Prerequisites
- Basic algebra and geometry. Computer graphics fundamentals.
- Course Enrolment Limitations
- The course is offered to students of any study field.
- Course objectives
- Lectures cover classical and the most important fields of interest in computer graphics and current research results. Students should gain the purview of the critical issues and research trends in computer graphics field.
- Learning outcomes
- At the end of the course students
- will understand the theoretical concepts of modern computer graphics;
- will be able to judge and evaluate the research and development trends in the field;
- will be able to asses the complexity of computer graphics algorithms;
- will be able to design complex graphics systems in various application areas. - Syllabus
- Short recap on modelling and rendering
- 3D models and data structures
- Polygon and Triangular meshes: problems, related tasks, filtering and re-meshing, simplification and approximation
- Subdivision surfaces
- Textures: mapping, filtering, synthesis
- 3D modelling techniques: global and local deformations, implicit modelling
- Space subdivision and searching methods: scene-based approaches, space-based approaches
- Real-time rendering techniques: culling, PVS approaches
- Shadows: hard shadows, soft shadows
- Point set and image registration
- Warping and morphing
- The topics are explained with both mathematical description as well as its algorithmic counterpart. Students will learn theoretical basis of the above-described concepts, algorithms, and representations.
- Literature
- MUKUNDAN, R. Advanced methods in computer graphics : with examples in OpenGL. New York: Springer, 2012, xiii, 312. ISBN 9781447123392. info
- DUTRÉ, Philip, Kavita BALA and Philippe BEKAERT. Advanced global illumination. 2nd ed. Wellesley: A K Peters, 2006, xvi, 366. ISBN 1568813074. info
- WATT, Alan H. and Fabio POLICARPO. 3D games Animation and advanced real-time rendering. Harlow: Addison-Wesley, 2003, xvi, 547. ISBN 0201787067. info
- Teaching methods
- Lectures on various theoretical topics covering significant and hot research areas. Class discussions. Study materials: Slides available on the intranet, ACM Digital Library.
- Assessment methods
- 2 HWs (40 pts), written exam (60 pts), 90 minutes.
- Language of instruction
- English
- Follow-Up Courses
- Further comments (probably available only in Czech)
- Study Materials
The course is taught annually. - Teacher's information
- http://www.fi.muni.cz/~sochor
- Enrolment Statistics (Autumn 2018, recent)
- Permalink: https://is.muni.cz/course/fi/autumn2018/PA010