FF:ISKB36 Creative Laboratory - Course Information
ISKB36 Creative Laboratory
Faculty of ArtsAutumn 2020
- Extent and Intensity
- 1/1/0. 4 credit(s). Type of Completion: k (colloquium).
- Teacher(s)
- PhDr. Petr Škyřík, Ph.D. (lecturer)
- Guaranteed by
- PhDr. Petr Škyřík, Ph.D.
Department of Information and Library Studies – Faculty of Arts
Contact Person: Mgr. Alice Lukavská
Supplier department: Department of Information and Library Studies – Faculty of Arts - Timetable
- Tue 10:00–11:40 C128
- Course Enrolment Limitations
- The course is offered to students of any study field.
The capacity limit for the course is 15 student(s).
Current registration and enrolment status: enrolled: 0/15, only registered: 0/15, only registered with preference (fields directly associated with the programme): 0/15 - Course objectives
- The aim of the course is to provide the student with various kinds of creative work, discussion, exploration and own experience. Students solve several creative challenges from previous semesters such as interventions in the public space (Bookboxes, Planetary path, corridor), product design (library tactical vest, morning cereals), organization of events (KISK25, propagation of libraries in maternity hospitals, hackathon, demonstrations), work with materials (design of clothing, book cover, FIMO material), work with technologies (LED lights, Arduino, LilyPad, Raspberry Pi), work with information (creation of instructions, games). Seminars devoted to creative challenges alternate with discussion seminars, creative agency visits, and personalities. On the basis of solved topics and challenges, at the end of the semester the student chooses the final project and develops a functional prototype. Creative challenges challenge the student from various problems he solves through different creative methods. Learning outcomes of the course unit The aim of the subject is not a deep understanding of new competencies for specific types of tasks, but an overview of creative methods and creative process, the ability to look at the problem from different angles, to test unusual solutions, technologies and materials, to get inspiration from others and to strengthen self- creative challenges.
- Learning outcomes
- - the ability to engage creativity in creating new products and services - process and tools reflection
- Syllabus
- 1 introductory seminar, 2 seminars are devoted to discussing predefined themes, 6 seminars are dedicated to presenting and discussing creative challenges, 2 meetings are associated with a visit to creative institutions (atelier, hackerspace, gallery, etc.) 2 meetings and discussions with guests from creative institutions (Industra, Hobbylab, VIDA Center, Impact HUB, etc.) optional two-day excursion (work in the plenary).
- Literature
- Kreativita : souhra biologických, psyhologických a sociálních faktorů (Variant.) : Kreativita. info
- FRANKOVÁ, Emilie. Kreativita a inovace v organizaci : povaha kreativity a její význam v současné ekonomice : kreativita jedince a možnosti jejího rozvíjení : výběr členů, rozvoj a vedení kreativních týmů : organizační kreativita a inovace jako strategie. 1. vyd. Praha: Grada, 2011, 254 s. ISBN 9788024733173. URL info
- Teaching methods
- laboratory exercises
- Assessment methods
- project defense
- Language of instruction
- Czech
- Further Comments
- Study Materials
The course is taught annually.
- Enrolment Statistics (Autumn 2020, recent)
- Permalink: https://is.muni.cz/course/phil/autumn2020/ISKB36