M_VIRTUAL New Media Art & Entertainment

Faculty of Arts
Autumn 2021
Extent and Intensity
1/1/0. 5 credit(s). Type of Completion: zk (examination).
Teacher(s)
doc. Mgr. Jana Horáková, Ph.D. (lecturer)
Mgr. Veronika Sellner (lecturer)
Mgr. Roman Sellner Novotný (lecturer)
Mgr. et Mgr. Zdeněk Záhora (lecturer)
Guaranteed by
doc. Mgr. Jana Horáková, Ph.D.
Department of Musicology – Faculty of Arts
Contact Person: doc. Mgr. Jana Horáková, Ph.D.
Supplier department: Department of Musicology – Faculty of Arts
Timetable
Tue 12:00–13:40 Virtuální místnost
Prerequisites
There are no prerequisites required. An ability to read scholarly texts in English is required.
Course Enrolment Limitations
The course is offered to students of any study field.
The capacity limit for the course is 100 student(s).
Current registration and enrolment status: enrolled: 2/100, only registered: 0/100, only registered with preference (fields directly associated with the programme): 0/100
Course objectives
The course introduces students to new media art and entertainment. Specifically, with focus to computer generated art and software art (in case of new media art) and with digital games as a cultural phenomenon (in case of new media entertainment). The teaching methods: There will be combined frontal lectures (general history and theory of new media art and digital games) with case studies and workshops focused on local (e.g. Central European) phenomena. At the end of the course, students will be able to describe trajectories of the historical development of new media art and digital games. Their knowledge of new media art and digital games will be deepened by their acquaintance with some locally specific phenomena and events from within these fields.
Learning outcomes
After completion of the course, student will be able to:
- discuss history of media art and digital games with focus on a local scene;
- describe examples of locally specific media art and digital games projects and institutions;
- designate differences between media art and digital games main genres.
Syllabus
  • Themes of new media art and new media entertainment lectures and case studies:
  • WEEK 1 Introduction
  • WEEK 2 Digital Games History
  • WEEK 3 Europe Game Industry
  • WEEK 4 Serious Games
  • WEEK 5 Players, Gamers, Fandom
  • WEEK 6 Game Design Live
  • WEEK 7 Computers and Art
  • WEEK 8 Digital Sculpture, Digital Music
  • WEEK 9 Digital Poetry, Hypertext Fiction
  • WEEK 10 Video art
  • WEEK 11 New Media Art and Speculative Programming
  • WEEK 12 Post-internet Art and Design
Teaching methods
Lectures, readings, short documentary films watching, discussions, practical game design workshop.
Assessment methods
A research paper (academic essay) of 2,500-3,000 wds on chosen topic of the lecture. For more read Instructions in study materials.

Deadlines for autumn semester:
- January 9
- January 23
- February 6
Language of instruction
English
Further comments (probably available only in Czech)
Study Materials
The course is taught only once.
Teacher's information
3–4 tasks:

- practical game design workshop;

- short non linear narrative story/game prototype;(Twine)

- short game boy like mini game(Bitsy);

- game analysis (CZECH TEXT GAMES, NES);

- a research paper (academic essay);

- your local game industry survey / research probe (text).

The course is also listed under the following terms Spring 2021, Spring 2022, Autumn 2022, Spring 2023.
  • Enrolment Statistics (Autumn 2021, recent)
  • Permalink: https://is.muni.cz/course/phil/autumn2021/M_VIRTUAL