Introduction
- What is the Turing test? How would you define artificial intelligence?
- What is the difference between academic AI and game AI? What type of questions were studied by them?
- Discuss early days of AI.
- What were the achievements of AI from 1950 till 1985?
- Discuss important ideas of AI since 1986.
- What ideas are behind AI in the Pac-Man game?
- What kind of AI features were explored in particular games over the years?
- Give examples of the simple things that can look good.
- Give examples of the complex things looking bad.
- Why the perception window is important?
- What is important to create an illusion of intelligence?
- What kinds of AI can be in games?
- Discuss the AI model.
- What type of AI is represented by movement?
- What is decision making in games? Do you know some examples?
- What is the role of strategy in games? Do you know some examples?
Movement: introduction
- What movement is concerned about?
- What dimensions do we consider?
- How the orientation is represented?