Artificial Intelligence for Computer Games

Introduction and history. Movement: introduction.

Chyba: Odkazovaný objekt neexistuje nebo nemáte právo jej číst.
https://is.muni.cz/el/fi/jaro2022/PA217/um/1.pdf
Chyba: Odkazovaný objekt neexistuje nebo nemáte právo jej číst.
https://is.muni.cz/el/fi/jaro2022/PA217/um/vi/124070767/
Questions

Introduction

  1. What is the Turing test? How would you define artificial intelligence?
  2. What is the difference between academic AI and game AI? What type of questions were studied by them?
  3. Discuss early days of AI.
  4. What were the achievements of AI  from 1950 till 1985?
  5. Discuss important ideas of AI since 1986.
  6. What ideas are behind AI in the Pac-Man game?
  7. What kind of AI features were explored in particular games over the years?
  8. Give examples of the simple things that can look good.
  9. Give examples of the complex things looking bad.
  10. Why the perception window is important?
  11. What is important to create an illusion of intelligence?
  12. What kinds of AI can be in games?
  13. Discuss the AI model.
  14. What type of AI is represented by movement?
  15. What is decision making in games? Do you know some examples?
  16. What is the role of strategy in games? Do you know some examples?

Movement: introduction

  1. What movement is concerned about?
  2. What dimensions do we consider?
  3. How the orientation is represented?