Slides are based on the following resources (including the textbooks above)
- Artificial Intelligence for Gaming, course COEN 129 at Santa Clara University, USA, 2013
- (Game) Artificial Intelligence, course at Universidade Europeia - IADE, Lisbon, 2020
- Ludic Computing, Department of Computing, Goldsmiths, University of London, UK.
- Chiarandini, M., Computer Game Programming: AI course, Department of Mathematics & Computer Science, University of Southern Denmark
- Reynolds, C. W., Steering Behaviors For Autonomous Characters,
Game Developers Conference , pp. 763-782, 1999 - Introduction to the A* Algorithm, Red Blob Games, 2020.
- Amit's A* Pages, Red Blob Games, 2020
- Artificial Intelligence for Interactive Media and Games, course CS/IMGD 4100 at Worcester Polytechnic Institute, the USA by Charles Rich, 2016
- Introduction to Computer Game Development, course CS/INFO 3152 at Cornell University, USA, 2019
- Kask, K. CompSci 271: Introduction to Artificial Intelligence, the course at the University of California at Irvine, USA, 2018