BSSb1171 Strategy games and simulations

Faculty of Social Studies
Autumn 2024
Extent and Intensity
0/2/0. 4 credit(s). Type of Completion: zk (examination).
Taught in person.
Teacher(s)
Mgr. Jakub Drmola, Ph.D. (lecturer)
Mgr. Jakub Ondrůšek (assistant)
Guaranteed by
Mgr. Jakub Drmola, Ph.D.
Department of Political Science – Faculty of Social Studies
Contact Person: Mgr. Lucie Pospíšilová
Supplier department: Division of Security and Strategic Studies – Department of Political Science – Faculty of Social Studies
Prerequisites
BSSb1110 Strategy and economy || BSS110 Strategy and economy && ! BSS171 Strategy games && ! NOW ( BSS171 Strategy games )
*** The requirement to complete BSS110 applies only to undergraduate students in Security and Strategic Studies. Students in all other majors do not need to meet this requirement and may apply for an exception to enroll, which will be granted automatically until capacity is exhausted. ***
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 18 student(s).
Current registration and enrolment status: enrolled: 0/18, only registered: 0/18, only registered with preference (fields directly associated with the programme): 0/18
fields of study / plans the course is directly associated with
there are 43 fields of study the course is directly associated with, display
Course objectives
The course focuses on the use of games and simulations in the development, testing and research of strategic thinking. It thus loosely builds on and complements other courses that deal with military strategy, negotiation strategy, conflicts between actors, alliance formation and dissolution, planning, and history. The main aim of the course is to enable students to test the knowledge thus acquired in practice and thus to confront the absorbed theory with reality (even if only simulated).
Learning outcomes
- apply theoretical knowledge of strategy to new situations
- analyse possible approaches in terms of the stated objective
- propose and negotiate a solution to a conflict situation
- construct scenarios
Syllabus
  • - introduction to the course, its structure and requirements
  • - theoretical and methodological background
  • - participation in simulations and their evaluation
  • - work on seminar projects and their implementation
Literature
    required literature
  • HERZ, J. C., & MACEDONIA, M. R. (2002): “Computer games and the military: Two views“. Defense Horizons
  • ŘEHKA, K. (2016): “Potřebujeme si hrát na válku? Význam válečné hry pro obranu země” in in BÁRTA M., KOVÁŘ M. a FOLTÝN, O. (eds.). Na rozhraní: krize a proměny současného světa, s. 312-329. Praha: Vyšehrad, 2016. ISBN 978-80-7429-357-3.
  • PERLA, P. D., & MCGRADY, E. D. (2011): Why wargaming works. NAVAL WAR COLLEGE NEWPORT RI. http://www.dtic.mil/dtic/tr/fulltext/u2/a619256.pdf
  • ROMANIUK, S. N. (2017): “How the US military is using ‘violent, chaotic, beautiful’ video games to train soldiers”. The Conversation,
Teaching methods
The teaching is of a seminar character, the emphasis is placed on the work of students directly during the class and the implementation of their own simulation project.
Assessment methods
Class work, a final project and an exam will be assessed.
Language of instruction
Czech
Further Comments
The course is taught annually.
The course is taught: every week.
The course is also listed under the following terms Autumn 2019, Autumn 2021, Spring 2022, Autumn 2022, Autumn 2023.
  • Enrolment Statistics (Autumn 2024, recent)
  • Permalink: https://is.muni.cz/course/fss/autumn2024/BSSb1171