SO152 Practical activities with modern technologies

Faculty of Education
Autumn 2024
Extent and Intensity
0/2/0. 3 credit(s). Type of Completion: k (colloquium).
In-person direct teaching
Teacher(s)
Mgr. et Mgr. Markéta Košatková, Ph.D. (lecturer)
Mgr. David Košatka (seminar tutor)
Mgr. Ondřej Stejskal (seminar tutor)
Guaranteed by
Mgr. Petr Soják, Ph.D.
Department of Social Education – Faculty of Education
Contact Person: Ing. et Ing. Jana Šajkovicsová
Supplier department: Department of Social Education – Faculty of Education
Timetable of Seminar Groups
SO152/KombiSem01: Fri 20. 9. 9:00–12:50 učebna 27, 17:00–19:50 učebna 39, Sat 2. 11. 14:00–16:50 učebna 22, Sat 14. 12. 16:00–17:50 učebna 22, D. Košatka, O. Stejskal
Prerequisites
The course focuses on the use of modern technologies in experimental events. Students will learn how to use music, editing and sound modification. They will also work with video and photo recording and graphics editors for a purpose of presentation and marketing. General game principles will be explored to understand and apply the term gamification.
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 15 student(s).
Current registration and enrolment status: enrolled: 12/15, only registered: 0/15, only registered with preference (fields directly associated with the programme): 0/15
fields of study / plans the course is directly associated with
Course objectives
Main objective of the course are practical skills of using modern technologies and game elements in experiential pedagogy. Students will have the opportunity to experience and practice the IT technology with the main focus on music, photo and video processing.
Learning outcomes
Upon completion of the course the student will be able to: ● use modern technology on various events ● understand modern technologies and their roles in experiential pedagogy ● acquire basic skills of modern technology ● evaluate all risks associated with the technical provision of experience-oriented events ● suggest the use of gamification in a particular context
Syllabus
  • 1. Music as an atmospheric element in experiential pedagogy, sound and editing 2. Video and its options 3. Photography, photo styles and postproduction 4. Graphics and visual style 5. Websites and presentations 6. Game principles using modern technologies 7. Gamification
Literature
    required literature
  • BRDIČKA, Bořivoj. Role internetu ve vzdělávání : studijní materiál pro učitele snažící se uplatnit moderní technologie ve výuce. Kladno: Aisis, 2003, 122 s. ISBN 8023901060. info
    recommended literature
  • PŘINOSILOVÁ, Dagmar and Vojtěch GYBAS. Informační a komunikační technologie v edukaci na základní škole speciální a základní škole hlavního vzdělávacího proudu (Information and Communication Technology in Education in Special School and Mainstream Elementary School). In Vítková, M., Friedmann, Z. (eds.). Profesní orientace žáků se speciálními vzdělávacími potřebami. Professional Orientation of Students with Special Educational Needs. Vzdělávání žáků se speciálními vzdělávacími potřebami. Education of Students with Special Educational Needs. 2012. ISBN 978-80-7315-231-4. info
Teaching methods
Lessons, seminars, practical classes, presentation of own projects, group discussions.
Assessment methods
Active participation in lessons, creation of own visual project using technologies or technical processing of selected activities.
Language of instruction
Czech
Further comments (probably available only in Czech)
The course is taught annually.
Information on the extent and intensity of the course: 12 hodin.
The course is also listed under the following terms Autumn 2023.
  • Enrolment Statistics (recent)
  • Permalink: https://is.muni.cz/course/ped/autumn2024/SO152