FF:VIKMB31 Digital Games - Course Information
VIKMB31 Digital Games
Faculty of ArtsSpring 2014
- Extent and Intensity
- 1/1. 4 credit(s). Type of Completion: k (colloquium).
- Teacher(s)
- Mgr. Tomáš Bártek (lecturer)
Mgr. et Mgr. Zdeněk Záhora (lecturer) - Guaranteed by
- PhDr. Petr Škyřík, Ph.D.
Division of Information and Library Studies – Department of Czech Literature – Faculty of Arts
Contact Person: Mgr. Marie Hradilová
Supplier department: Division of Information and Library Studies – Department of Czech Literature – Faculty of Arts - Timetable
- Tue 9:10–10:45 Zahraniční oddělení
- Course Enrolment Limitations
- The course is only offered to the students of the study fields the course is directly associated with.
The capacity limit for the course is 20 student(s).
Current registration and enrolment status: enrolled: 0/20, only registered: 0/20 - fields of study / plans the course is directly associated with
- Information and Library Studies (programme FF, N-IS) (2)
- Course objectives
- After completing the course students will know:
comprehensive overview of the majority of the entertainment industry;
- the educative potential of games;
- prototyping fundamentals of the game;
- methods of analysis of games;
- the basics of game development and iteractive design; - Syllabus
- 1. Introduction and Context
- 2. Game mechanics, MDA + game analysis
- 3. WORKSHOP: game mechanics, board game, mobile game
- 4. The audience, online education and motivation
- 5. Educational games and serious games
- 6. WORKSHOP: narrative drive, text game
- 7. + Business India
- 8. Principles of development
- 9. WORKSHOP: idea for a game, pitch, development plan, business plan
- 10. Games and academia + convergence of media forms
- 11. Expert - expert-guest lecture from practice.
- 12. WORKSHOP: Presentation of results - generated text game (only selected individuals who handed the work beforehand), debate, reflection
- Literature
- recommended literature
- Hunick, Leblanc & Zubek. MDA: A formal approach to game design and game research. Discovery. 3 2004, Sv. 83. [Dostupné online]: http://www.cs.northwestern.edu/~hunicke/MDA.pdf
- Jesse Schell. The Art of Game Design. The Book of Lenses
- Charles Schultz, Robert Bryant. Game Testing
- Luis Levy, Jeannie Novak. Game Development Essentials: Game QA & Testing
- Espen Aarseth, 2001. Introduction to Gamestudies.org. Dostupné na: http://www.gamestudies.org/0101/editorial.html
- MÄYRÄ, Frans. An introduction to game studies : games in culture. first published. Los Angeles: SAGE, 2008, ix, 196. ISBN 9781412934466. info
- JUUL, Jesper. Half-real : video games between real rules and fictional worlds. Cambridge, Mass.: MIT Press, 2005, ix, 233. ISBN 9780262516518. info
- Teaching methods
- lectures, workshops
- Assessment methods
- written test, final project
- Language of instruction
- Czech
- Further comments (probably available only in Czech)
- Study Materials
- Enrolment Statistics (Spring 2014, recent)
- Permalink: https://is.muni.cz/course/phil/spring2014/VIKMB31