VIKMB31 Digital Games

Faculty of Arts
Spring 2014
Extent and Intensity
1/1. 4 credit(s). Type of Completion: k (colloquium).
Teacher(s)
Mgr. Tomáš Bártek (lecturer)
Mgr. et Mgr. Zdeněk Záhora (lecturer)
Guaranteed by
PhDr. Petr Škyřík, Ph.D.
Division of Information and Library Studies – Department of Czech Literature – Faculty of Arts
Contact Person: Mgr. Marie Hradilová
Supplier department: Division of Information and Library Studies – Department of Czech Literature – Faculty of Arts
Timetable
Tue 9:10–10:45 Zahraniční oddělení
Course Enrolment Limitations
The course is only offered to the students of the study fields the course is directly associated with.

The capacity limit for the course is 20 student(s).
Current registration and enrolment status: enrolled: 0/20, only registered: 0/20
fields of study / plans the course is directly associated with
Course objectives
After completing the course students will know:
comprehensive overview of the majority of the entertainment industry;
- the educative potential of games;
- prototyping fundamentals of the game;
- methods of analysis of games;
- the basics of game development and iteractive design;
Syllabus
  • 1. Introduction and Context
  • 2. Game mechanics, MDA + game analysis
  • 3. WORKSHOP: game mechanics, board game, mobile game
  • 4. The audience, online education and motivation
  • 5. Educational games and serious games
  • 6. WORKSHOP: narrative drive, text game
  • 7. + Business India
  • 8. Principles of development
  • 9. WORKSHOP: idea for a game, pitch, development plan, business plan
  • 10. Games and academia + convergence of media forms
  • 11. Expert - expert-guest lecture from   practice.
  • 12. WORKSHOP: Presentation of results - generated text game (only selected individuals who handed the work beforehand), debate, reflection
Literature
    recommended literature
  • Hunick, Leblanc & Zubek. MDA: A formal approach to game design and game research. Discovery. 3 2004, Sv. 83. [Dostupné online]: http://www.cs.northwestern.edu/~hunicke/MDA.pdf
  • Jesse Schell. The Art of Game Design. The Book of Lenses
  • Charles Schultz, Robert Bryant. Game Testing
  • Luis Levy, Jeannie Novak. Game Development Essentials: Game QA & Testing
  • Espen Aarseth, 2001. Introduction to Gamestudies.org. Dostupné na: http://www.gamestudies.org/0101/editorial.html
  • MÄYRÄ, Frans. An introduction to game studies : games in culture. first published. Los Angeles: SAGE, 2008, ix, 196. ISBN 9781412934466. info
  • JUUL, Jesper. Half-real : video games between real rules and fictional worlds. Cambridge, Mass.: MIT Press, 2005, ix, 233. ISBN 9780262516518. info
Teaching methods
lectures, workshops
Assessment methods
written test, final project
Language of instruction
Czech
Further comments (probably available only in Czech)
Study Materials
The course is also listed under the following terms Autumn 2014, Autumn 2015, Autumn 2016, Autumn 2017, Autumn 2018.
  • Enrolment Statistics (Spring 2014, recent)
  • Permalink: https://is.muni.cz/course/phil/spring2014/VIKMB31