2013
Approximating the termination value of one-counter MDPs and stochastic games
BRÁZDIL, Tomáš; Václav BROŽEK; Kousha ETESSAMI a Antonín KUČERAZákladní údaje
Originální název
Approximating the termination value of one-counter MDPs and stochastic games
Název česky
Aproximace hodnoty terminování pro jednočítačové rozhodovací procesy a stochastické hry
Autoři
Vydání
Information and Computation, Netherlands, Elsevier Science, 2013, 0890-5401
Další údaje
Jazyk
angličtina
Typ výsledku
Článek v odborném periodiku
Obor
10201 Computer sciences, information science, bioinformatics
Stát vydavatele
Nizozemské království
Utajení
není předmětem státního či obchodního tajemství
Impakt faktor
Impact factor: 0.604
Označené pro přenos do RIV
Ano
Kód RIV
RIV/00216224:14330/13:00065955
Organizační jednotka
Fakulta informatiky
UT WoS
Klíčová slova anglicky
Markov decision processes; one-counter automata
Štítky
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 16. 4. 2014 16:21, RNDr. Pavel Šmerk, Ph.D.
Anotace
V originále
One-counter MDPs (OC-MDPs) and one-counter simple stochastic games (OC-SSGs) are 1-player, and 2-player turn-based zero-sum, stochastic games played on the transition graph of classic one-counter automata (equivalently, pushdown automata with a 1-letter stack alphabet). A key objective for the analysis and verification of these games is the termination objective, where the players aim to maximize (minimize, respectively) the probability of hitting counter value 0, starting at a given control state and given counter value. Recently, we studied qualitative decision problems ("is the optimal termination value equal to 1?") for OC-MDPs (and OC-SSGs) and showed them to be decidable in polynomial time (in NP intersection coNP, respectively). However, quantitative decision and approximation problems ("is the optimal termination value at least p", or "approximate the termination value within epsilon") are far more challenging. This is so in part because optimal strategies may not exist, and because even when they do exist they can have a highly non-trivial structure. It thus remained open even whether any of these quantitative termination problems are computable. In this paper we show that all quantitative approximation problems for the termination value for OC-MDPs and OC-SSGs are computable. Specifically, given an OC-SSG, and given epsilon>0, we can compute a value v that approximates the value of the OC-SSG termination game within additive error epsilon, and furthermore we can compute epsilon-optimal strategies for both players in the game. A key ingredient in our proofs is a subtle martingale, derived from solving certain linear programs that we can associate with a maximizing OC-MDP. An application of Azuma's inequality on these martingales yields a computable bound for the "wealth" at which a "rich person's strategy" becomes epsilon-optimal for OC-MDPs.
Návaznosti
| GAP202/10/1469, projekt VaV |
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| 1M0545, projekt VaV |
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