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@proceedings{1084406, author = {Flašar, Martin}, booktitle = {Mezinárodní hudební konference MUSICA NOVA VIII : Hudba k čemu...?}, keywords = {game sound; game music; music history}, language = {eng}, title = {Changes in composition from film to game music}, year = {2012} }
TY - CONF ID - 1084406 AU - Flašar, Martin PY - 2012 TI - Changes in composition from film to game music KW - game sound KW - game music KW - music history N2 - Composers in recent years slowly migrate to a new type of livelihood: composing music for digital games. Some mechanisms are repeating (gradual splitting into mainstream versus indie scene, yearning for "Hollywood sound", etc.), others put new demands on composers (an adaptive audio, a cybertext structure of the composition, etc.). The game industry has already established a cooperation with big names of the film music such as Michael Nyman or John Williams. What challenges pose digital games to composers today? What is the connection between anthropological concept of a game and music as a part of a culture? In the recent paper I will try to answer these questions as well as raise many other. ER -
FLAŠAR, Martin. Changes in composition from film to game music. In \textit{Mezinárodní hudební konference MUSICA NOVA VIII : Hudba k čemu...?}. 2012.
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