MAČKOVÁ TOKÁROVÁ, Lucia and Melius WEIDEMAN. Understanding the process of learning touch-screen mobile applications. Online. In Proceedings of the 31st ACM international conference on Design of communication (SIGDOC 2013). New York: ACM, 2013, p. 157-164. ISBN 978-1-4503-2131-0. Available from: https://dx.doi.org/10.1145/2507065.2507066.
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Basic information
Original name Understanding the process of learning touch-screen mobile applications
Authors MAČKOVÁ TOKÁROVÁ, Lucia (703 Slovakia, guarantor, belonging to the institution) and Melius WEIDEMAN (710 South Africa).
Edition New York, Proceedings of the 31st ACM international conference on Design of communication (SIGDOC 2013), p. 157-164, 8 pp. 2013.
Publisher ACM
Other information
Original language English
Type of outcome Proceedings paper
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher Czech Republic
Confidentiality degree is not subject to a state or trade secret
Publication form electronic version available online
WWW URL
RIV identification code RIV/00216224:14330/13:00069608
Organization unit Faculty of Informatics
ISBN 978-1-4503-2131-0
Doi http://dx.doi.org/10.1145/2507065.2507066
Keywords in English Learning; learnability; mobile applications; mobile user interfaces; touch-screen devices
Tags firank_B
Tags International impact, Reviewed
Changed by Changed by: Mgr. Lucia Mačková Tokárová, učo 173309. Changed: 4/10/2013 09:11.
Abstract
Mobile devices, together with touch-screen interfaces, have become part of the everyday usage items of many information consumers across the globe. However, it is clear that the learning curve for touch-screen interfaces is steeper than what was expected. This presents some problems especially along with the current trend towards designing more complex mobile applications. The objective of this research was to determine how users interact with applications on touch-screen mobile devices, and how they progress through the various learning phases. A literature study, two pilot studies and a full survey questionnaire were used to gather data and perceptions about the status quo of learning within mobile touch-screen interfaces. Results indicated the presence of recurring patterns in users' preferences. In particular, associations with personal characteristics, namely age, gender and the length of experience, were observed. These patterns might provide fundamental value as a theoretical ground for designing intuitive mobile applications.
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