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@inproceedings{1225543, author = {Ďuriník, Michal}, address = {Hradec Králové}, booktitle = {International Conference Hradec Economic Days 201 5 Economic Development and Management of Regions Hradec Králové, 3 – 4 February 201 5 Peer - Reviewed Conference Proceedings}, editor = {Pavel Jedlička}, keywords = {gamification ; KMS ; knowledge management systems ; knowledge management ; management}, howpublished = {elektronická verze "online"}, language = {eng}, location = {Hradec Králové}, isbn = {978-80-7435-549-3}, pages = {95-101}, publisher = {Gaudeamus}, title = {Gamifying knowledge management systems}, url = {http://fim.uhk.cz/hed/images/KOMPLET_1_AG.pdf}, year = {2015} }
TY - JOUR ID - 1225543 AU - Ďuriník, Michal PY - 2015 TI - Gamifying knowledge management systems PB - Gaudeamus CY - Hradec Králové SN - 9788074355493 KW - gamification KW - KMS KW - knowledge management systems KW - knowledge management KW - management UR - http://fim.uhk.cz/hed/images/KOMPLET_1_AG.pdf N2 - Gamification is the use of game elements in non-game environments. In this paper I discuss the possibilities of using gamification in knowledge management systems (KMS) design. Gamifying KMS can lead to higher employee engagement, higher contribution rates and better attitudes towards KMS. First, the concept of gamification is introduced and defined. Next, particular elements of gamified application are described and possible psychological drivers of successful KMS gamification are briefly discussed. Lastly, some considerations are proposed and concluding remarks are provided. ER -
ĎURINÍK, Michal. Gamifying knowledge management systems. Online. In Pavel Jedlička. \textit{International Conference Hradec Economic Days 201 5 Economic Development and Management of Regions Hradec Králové, 3 – 4 February 201 5 Peer - Reviewed Conference Proceedings}. Hradec Králové: Gaudeamus, 2015, s.~95-101. ISBN~978-80-7435-549-3.
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