D 2015

Perceived Realism of Crowd Behaviour with Social Forces

O'CONNOR, Stuart, Fotis LIAROKAPIS a Jayne CHRISINA

Základní údaje

Originální název

Perceived Realism of Crowd Behaviour with Social Forces

Autoři

O'CONNOR, Stuart (826 Velká Británie a Severní Irsko), Fotis LIAROKAPIS (300 Řecko, domácí) a Jayne CHRISINA (826 Velká Británie a Severní Irsko)

Vydání

Barcelona, Spain, Proc. of the 19th International Conference on Information Visualisation (IV 2015), od s. 494-499, 6 s. 2015

Nakladatel

IEEE Computer Society

Další údaje

Jazyk

angličtina

Typ výsledku

Stať ve sborníku

Obor

10201 Computer sciences, information science, bioinformatics

Utajení

není předmětem státního či obchodního tajemství

Forma vydání

paměťový nosič (CD, DVD, flash disk)

Odkazy

Kód RIV

RIV/00216224:14330/15:00083741

Organizační jednotka

Fakulta informatiky

ISBN

978-1-4673-7568-9

ISSN

UT WoS

000380400400075

Klíčová slova anglicky

Crowd Simulation; Psychophysics; Perception; Artificial Intelligence; Agent Behaviour; Virtual Environments

Štítky

Příznaky

Mezinárodní význam, Recenzováno
Změněno: 28. 4. 2016 14:34, RNDr. Pavel Šmerk, Ph.D.

Anotace

V originále

This paper investigates the development of an urban crowd simulation for the purposes of psychophysical experimentation. Whilst artificial intelligence (AI) is advancing to produce more concise and interesting crowd behaviours, the number or sophistication of the algorithms implemented within a system does not necessarily guarantee its perceptual realism. Human perception is highly subjective and does not always conform to the reality of the situation. Therefore it is important to consider this aspect when dealing with AI implementations within a crowd system aimed at humans. In this research an initial two-alternative forced choice (2AFC) with constant stimuli psychophysical experiment is presented. The purpose of the experiment is to assess whether human participants perceive crowd behaviour with a social forces model to be more realistic. Results from the experiment suggest that participants do consider crowd behaviour with social forces to be more realistic. This research could inform the development of crowd-based systems, especially those that consider viewer perception to be important, such as for example video games and other media.