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@inproceedings{1310341, author = {Liarokapis, Fotis and Vourvopoulos, Athanasios and Ene, Alina}, address = {USA}, booktitle = {Proc. of the 19th International Conference on Information Visualisation (IV 2015)}, doi = {http://dx.doi.org/10.1109/iV.2015.87}, keywords = {brain-computer interfaces; computer games; human-machine interaction}, howpublished = {paměťový nosič}, language = {eng}, location = {USA}, isbn = {978-1-4673-7568-9}, pages = {488-493}, publisher = {IEEE Computer Society}, title = {Examining User Experiences Through A Multimodal BCI Puzzle Game}, url = {http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=7272646&queryText=Examining%20User%20Experiences%20Through%20A%20Multimodal%20BCI%20Puzzle&newsearch=true}, year = {2015} }
TY - JOUR ID - 1310341 AU - Liarokapis, Fotis - Vourvopoulos, Athanasios - Ene, Alina PY - 2015 TI - Examining User Experiences Through A Multimodal BCI Puzzle Game PB - IEEE Computer Society CY - USA SN - 9781467375689 KW - brain-computer interfaces KW - computer games KW - human-machine interaction UR - http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=7272646&queryText=Examining%20User%20Experiences%20Through%20A%20Multimodal%20BCI%20Puzzle&newsearch=true L2 - http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=7272646&queryText=Examining%20User%20Experiences%20Through%20A%20Multimodal%20BCI%20Puzzle&newsearch=true N2 - This paper presents a study of users’ experiences in low cost multimodal brain-computer interface (BCI) games. A 2D puzzle game (Tetris) was designed featuring two modes (non-BCI and BCI input) which require users to meditate in order to change the game difficulty. Thirty participants were asked to report on the two modes separately. Results indicate that a one-sensor BCI device in games positively contributes to enjoyability but raises mental demand. There was no reported drop in performance in a hybrid system where direct control is not handled by a BCI input. It was found that meditation could not be self-regulated making shortterm direct control a bad design decision in future BCI gaming scenarios for one-sensor headsets. ER -
LIAROKAPIS, Fotis, Athanasios VOURVOPOULOS a Alina ENE. Examining User Experiences Through A Multimodal BCI Puzzle Game. In \textit{Proc. of the 19th International Conference on Information Visualisation (IV 2015)}. USA: IEEE Computer Society, 2015, s.~488-493. ISBN~978-1-4673-7568-9. Dostupné z: https://dx.doi.org/10.1109/iV.2015.87.
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