LIAROKAPIS, Fotis, Athanasios VOURVOPOULOS and Alina ENE. Examining User Experiences Through A Multimodal BCI Puzzle Game. In Proc. of the 19th International Conference on Information Visualisation (IV 2015). USA: IEEE Computer Society, 2015, p. 488-493. ISBN 978-1-4673-7568-9. Available from: https://dx.doi.org/10.1109/iV.2015.87.
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Basic information
Original name Examining User Experiences Through A Multimodal BCI Puzzle Game
Authors LIAROKAPIS, Fotis (300 Greece, belonging to the institution), Athanasios VOURVOPOULOS (300 Greece) and Alina ENE (642 Romania).
Edition USA, Proc. of the 19th International Conference on Information Visualisation (IV 2015), p. 488-493, 6 pp. 2015.
Publisher IEEE Computer Society
Other information
Original language English
Type of outcome Proceedings paper
Field of Study 10201 Computer sciences, information science, bioinformatics
Confidentiality degree is not subject to a state or trade secret
Publication form storage medium (CD, DVD, flash disk)
WWW URL
RIV identification code RIV/00216224:14330/15:00083742
Organization unit Faculty of Informatics
ISBN 978-1-4673-7568-9
ISSN 1093-9547
Doi http://dx.doi.org/10.1109/iV.2015.87
UT WoS 000380400400074
Keywords in English brain-computer interfaces; computer games; human-machine interaction
Tags firank_B
Tags International impact, Reviewed
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 3/5/2016 16:53.
Abstract
This paper presents a study of users’ experiences in low cost multimodal brain-computer interface (BCI) games. A 2D puzzle game (Tetris) was designed featuring two modes (non-BCI and BCI input) which require users to meditate in order to change the game difficulty. Thirty participants were asked to report on the two modes separately. Results indicate that a one-sensor BCI device in games positively contributes to enjoyability but raises mental demand. There was no reported drop in performance in a hybrid system where direct control is not handled by a BCI input. It was found that meditation could not be self-regulated making shortterm direct control a bad design decision in future BCI gaming scenarios for one-sensor headsets.
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