2016
Real-Time Strategy Synthesis for Timed-Arc Petri Net Games via Discretization
JENSEN, Peter G., Kim G. LARSEN a Jiří SRBAZákladní údaje
Originální název
Real-Time Strategy Synthesis for Timed-Arc Petri Net Games via Discretization
Autoři
JENSEN, Peter G. (208 Dánsko), Kim G. LARSEN (208 Dánsko) a Jiří SRBA (203 Česká republika, garant, domácí)
Vydání
Netherlands, Proceedings of the 23rd International SPIN Symposium on Model Checking of Software (SPIN'16), od s. 129-146, 18 s. 2016
Nakladatel
Springer
Další údaje
Jazyk
angličtina
Typ výsledku
Stať ve sborníku
Obor
10201 Computer sciences, information science, bioinformatics
Stát vydavatele
Nizozemské království
Utajení
není předmětem státního či obchodního tajemství
Forma vydání
tištěná verze "print"
Odkazy
Impakt faktor
Impact factor: 0.402 v roce 2005
Kód RIV
RIV/00216224:14330/16:00094044
Organizační jednotka
Fakulta informatiky
ISBN
978-3-319-32581-1
ISSN
Klíčová slova anglicky
strategy synthesis; timed models; Petri nets; discretization
Štítky
Změněno: 30. 3. 2017 22:30, Prof. Jiří Srba, Ph.D.
Anotace
V originále
Automatic strategy synthesis for a given control objective can be used to generate correct-by-construction controllers of reactive systems. The existing symbolic approach for continuous timed games is a computationally hard task and current tools like UPPAAL TiGa often scale poorly with the model complexity. We suggest an explicit approach for strategy synthesis in the discrete-time setting and show that even for systems with closed guards, the existence of a safety discrete-time strategy does not imply the existence of a safety continuous-time strategy and vice versa. Nevertheless, we prove that the answers to the existence of discrete-time and continuous-time safety strategies coincide on a practically motivated subclass of urgent controllers that either react immediately after receiving an environmental input or wait with the decision until a next event is triggered by the environment. We then develop an on-the-fly synthesis algorithm for discrete timed-arc Petri net games. The algorithm is implemented in our tool TAPAAL and based on the experimental evidence, we discuss the advantages of our approach compared to the symbolic continuous-time techniques.