2017
When the Display Matters : A Multifaceted Perspective on 3D Geovisualizations
JUŘÍK, Vojtěch, Lukáš HERMAN, Čeněk ŠAŠINKA, Zdeněk STACHOŇ, Jiří CHMELÍK et. al.Základní údaje
Originální název
When the Display Matters : A Multifaceted Perspective on 3D Geovisualizations
Autoři
JUŘÍK, Vojtěch (203 Česká republika, garant, domácí), Lukáš HERMAN (203 Česká republika, domácí), Čeněk ŠAŠINKA (203 Česká republika, domácí), Zdeněk STACHOŇ (203 Česká republika, domácí) a Jiří CHMELÍK (203 Česká republika, domácí)
Vydání
Open Geosciences, Berlin, De Gruyter Open, 2017, 2391-5447
Další údaje
Jazyk
angličtina
Typ výsledku
Článek v odborném periodiku
Obor
10500 1.5. Earth and related environmental sciences
Stát vydavatele
Německo
Utajení
není předmětem státního či obchodního tajemství
Odkazy
Impakt faktor
Impact factor: 0.696
Kód RIV
RIV/00216224:14210/17:00096601
Organizační jednotka
Filozofická fakulta
UT WoS
000401250600007
Klíčová slova anglicky
3D vision; geovisualization; real 3D visualization; pseudo 3D visualization; stereopsis; kinetic depth effect; human-computer interaction
Štítky
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 15. 10. 2020 10:37, RNDr. Lukáš Herman, Ph.D.
Anotace
V originále
This study explores the influence of stereoscopic (real) 3D and monoscopic (pseudo) 3D visualization on the human ability to reckon altitude information in noninteractive and interactive 3D geovisualizations. A two phased experiment was carried out to compare the performance of two groups of participants, one of them using the real 3D and the other one pseudo 3D visualization of geographical data. A homogeneous group of 61 psychology students, inexperienced in processing of geographical data, were tested with respect to their efficiency at identifying altitudes of the displayed landscape. The first phase of the experiment was designed as non-interactive, where static 3D visual displayswere presented; the second phase was designed as interactive and the participants were allowed to explore the scene by adjusting the position of the virtual camera. The investigated variables included accuracy at altitude identification, time demands and the amount of the participant’s motor activity performed during interaction with geovisualization. The interface was created using a Motion Capture system, Wii Remote Controller, widescreen projection and the passive Dolby 3D technology (for real 3D vision). The real 3D visual display was shown to significantly increase the accuracy of the landscape altitude identification in non-interactive tasks. As expected, in the interactive phase there were differences in accuracy flattened out between groups due to the possibility of interaction, with no other statistically significant differences in completion times or motor activity. The increased number of omitted objects in real 3D condition was further subjected to an exploratory analysis.
Návaznosti
MUNI/A/1419/2016, interní kód MU |
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MUNI/M/0846/2015, interní kód MU |
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