k 2016

LEARNING IN VIRTUAL 3D ENVIRONMENTS : ALL ABOUT IMMERSIVE 3D INTERFACES

JUŘÍK, Vojtěch

Základní údaje

Originální název

LEARNING IN VIRTUAL 3D ENVIRONMENTS : ALL ABOUT IMMERSIVE 3D INTERFACES

Název česky

Učení ve virtuální realitě: Vše o imersivních 3D rozhraních

Název anglicky

LEARNING IN VIRTUAL 3D ENVIRONMENTS : ALL ABOUT IMMERSIVE 3D INTERFACES

Vydání

EDULEARN16, 2016

Další údaje

Jazyk

čeština

Typ výsledku

Prezentace na konferencích

Obor

50100 5.1 Psychology and cognitive sciences

Stát vydavatele

Česká republika

Utajení

není předmětem státního či obchodního tajemství

Odkazy

Organizační jednotka

Filozofická fakulta

ISBN

978-84-608-8860-4

Klíčová slova česky

cvles; virtual collaboration; 3d virtual environment; hci; situation awareness; presence; immersion; fidelity; human error; cognitive workload; proteus effect

Klíčová slova anglicky

cvles; virtual collaboration; 3d virtual environment; hci; situation awareness; presence; immersion; fidelity; human error; cognitive workload; proteus effect
Změněno: 17. 5. 2017 00:52, Mgr. Vojtěch Juřík, Ph.D.

Anotace

V originále

Human-computer interaction has entered the 3D era. The use of immersive virtual 3D environments in the area of education and learning is important field of research interest. 3D virtual worlds can be dynamically modified, updated or customized and more operators can cooperate in virtual space when solving specific task regardless to their physical presence. With respect to the features of immersive human-computer interaction as well as specific proximal cues included in virtual environments it is necessary to consider every aspect of 3D interface in the way how it influences the process of collaboration and learning. Especially, the social and communicational aspects of Collaborative Virtual Learning Environments (CVLEs) are the state of the art for the current research. Based on our previous research of interactive geographical 3D environments, we summarize and discuss the relevant theoretical and technological aspects entering into the issue of interaction with 3D virtual environments. The operators' manipulation and evaluation of the displayed content is discussed regarding such phenomena as fidelity, presence/immersion, informational and computational equivalence, situation awareness, cognitive workload or human error. We also describe specific interface we developed for recording and measuring the participants’ behavior in virtual spaces, we discuss its limits and alternatives. Further we suggest the methodological background for the research and design of 3D virtual interfaces with respect to learning.

Anglicky

Human-computer interaction has entered the 3D era. The use of immersive virtual 3D environments in the area of education and learning is important field of research interest. 3D virtual worlds can be dynamically modified, updated or customized and more operators can cooperate in virtual space when solving specific task regardless to their physical presence. With respect to the features of immersive human-computer interaction as well as specific proximal cues included in virtual environments it is necessary to consider every aspect of 3D interface in the way how it influences the process of collaboration and learning. Especially, the social and communicational aspects of Collaborative Virtual Learning Environments (CVLEs) are the state of the art for the current research. Based on our previous research of interactive geographical 3D environments, we summarize and discuss the relevant theoretical and technological aspects entering into the issue of interaction with 3D virtual environments. The operators' manipulation and evaluation of the displayed content is discussed regarding such phenomena as fidelity, presence/immersion, informational and computational equivalence, situation awareness, cognitive workload or human error. We also describe specific interface we developed for recording and measuring the participants’ behavior in virtual spaces, we discuss its limits and alternatives. Further we suggest the methodological background for the research and design of 3D virtual interfaces with respect to learning.

Návaznosti

MUNI/M/0846/2015, interní kód MU
Název: Vliv metod kartografické vizualizace na úspěšnost řešení praktických a výukových prostorových úloh
Investor: Masarykova univerzita, Vliv metod kartografické vizualizace na úspěšnost řešení praktických a výukových prostorových úloh, INTERDISCIPLINARY - Mezioborové výzkumné projekty