VOURVOPOULOS, Athanasios, Evangelos NIFORATOS, Michal HLINKA, Filip ŠKOLA and Fotis LIAROKAPIS. Investigating the Effect of User Profile during Training for BCI-based Games. Online. In Proc. of the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), IEEE Computer Society, Athens, Greece, 6-8 September. Athens, Greece: IEEE Computer Society, 2017, p. 117-124. ISBN 978-1-5090-5812-9. Available from: https://dx.doi.org/10.1109/VS-GAMES.2017.8056579.
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Basic information
Original name Investigating the Effect of User Profile during Training for BCI-based Games
Authors VOURVOPOULOS, Athanasios (300 Greece), Evangelos NIFORATOS (300 Greece), Michal HLINKA (203 Czech Republic), Filip ŠKOLA (203 Czech Republic, belonging to the institution) and Fotis LIAROKAPIS (300 Greece, belonging to the institution).
Edition Athens, Greece, Proc. of the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), IEEE Computer Society, Athens, Greece, 6-8 September, p. 117-124, 8 pp. 2017.
Publisher IEEE Computer Society
Other information
Original language English
Type of outcome Proceedings paper
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher United States of America
Confidentiality degree is not subject to a state or trade secret
Publication form electronic version available online
WWW URL
RIV identification code RIV/00216224:14330/17:00097864
Organization unit Faculty of Informatics
ISBN 978-1-5090-5812-9
ISSN 2474-0489
Doi http://dx.doi.org/10.1109/VS-GAMES.2017.8056579
UT WoS 000425228700016
Keywords in English brain computer interfaces; computer games
Tags firank_B
Tags International impact, Reviewed
Changed by Changed by: doc. Fotios Liarokapis, PhD, učo 235197. Changed: 31/8/2018 11:15.
Abstract
Since brain-computer interface (BCI) systems have moved outside the laboratory settings, their use in virtual reality and games promised to offer a more compelling experience to the user. BCI for entertainment yields interesting applications with the main purpose to create positive experiences that enrich our lives. However, the main challenge in the use of BCIs lies in the lack of reliability and satisfactory performance that inexperienced users have. To evaluate such systems, not only user experience but also user profile (e.g., gender, role etc.) needs to be considered, helping us understand how a BCI system can better enhance the brain-to-game interaction. This paper illustrates the importance of gender, individual role (i.e., user profession), and time of use when interacting with a BCI game, with a total of 34 participants. Furthermore, we present the effect of reported workload and loss of self-consciousness during the game play on performance. Finally, we highlight the need for considering user profile in BCI research, and we show how this information could benefit BCI by improving the selection of suitable mental tasks.
Links
MUNI/A/0997/2016, interní kód MUName: Aplikovaný výzkum na FI: vyhledávacích systémy, bezpečnost, vizualizace dat a virtuální realita.
Investor: Masaryk University, Applied research at FI: search systems, security, data visualization and virtual reality, Category A
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