D 2017

A Serious Game for Understanding Ancient Seafaring in the Mediterranean Sea

PHILBIN-BRISCOE, Oliver, Bart SIMON, Sudhir MUDUR, Charalambos POULLIS, Selma RIZVIC et. al.

Základní údaje

Originální název

A Serious Game for Understanding Ancient Seafaring in the Mediterranean Sea

Autoři

PHILBIN-BRISCOE, Oliver (124 Kanada), Bart SIMON (124 Kanada), Sudhir MUDUR (124 Kanada), Charalambos POULLIS (300 Řecko), Selma RIZVIC (703 Slovensko), Dusanka BOSKOVIC (703 Slovensko), Fotis LIAROKAPIS (300 Řecko, domácí), Irene KATSOURI (300 Řecko), Stella DEMESTICHA (300 Řecko) a Dimitrios SKARLATOS (300 Řecko)

Vydání

Athens, Greece, Proc. of the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), od s. 1-7, 7 s. 2017

Nakladatel

IEEE Computer Society

Další údaje

Jazyk

angličtina

Typ výsledku

Stať ve sborníku

Obor

10201 Computer sciences, information science, bioinformatics

Stát vydavatele

Spojené státy

Utajení

není předmětem státního či obchodního tajemství

Forma vydání

elektronická verze "online"

Odkazy

Kód RIV

RIV/00216224:14330/17:00097865

Organizační jednotka

Fakulta informatiky

ISBN

978-1-5090-5812-9

ISSN

UT WoS

000425228700001

Klíčová slova česky

serious games; cultural heritage

Klíčová slova anglicky

serious games; cultural heritage

Štítky

Příznaky

Mezinárodní význam, Recenzováno
Změněno: 31. 8. 2018 11:33, doc. Fotios Liarokapis, PhD

Anotace

V originále

Commercial sea routes joining Europe with other cultures are vivid examples of cultural interaction. In this work, we present a serious game which aims to provide better insight and understanding of seaborne trade mechanisms and seafaring practices in the eastern Mediterranean during the Classical and Hellenistic periods. The game incorporates probabilistic geospatial analysis of possible ship routes through the re-use and spatial analysis from open GIS maritime, ocean, and weather data. These routes, along with naval engineering and sailing techniques from the period, are used as underlying information for the seafaring game. This work is part of the EU-funded project iMareCulture whose purpose is in raising the European identity awareness using maritime and underwater cultural interaction and exchange in the Mediterranean sea.

Návaznosti

727153, interní kód MU
Název: Advanced VR, iMmersive serious games and augmented reality as tools to raise awareness and access to European underwater Cultural heritage (Akronym: iMARECULTURE)
Investor: Evropská unie, Advanced VR, iMmersive serious games and augmented reality as tools to raise awareness and access to European underwater Cultural heritage, Europe in a changing world - inclusive, innovative and reflective Societies (Societal Challenges)