D 2017

Changing the Ways, Possibilities and Results of Teaching Through the Application of Game Principles in Online Learning

MIŠKOV, Jan

Základní údaje

Originální název

Changing the Ways, Possibilities and Results of Teaching Through the Application of Game Principles in Online Learning

Autoři

MIŠKOV, Jan (203 Česká republika, garant, domácí)

Vydání

Seville, ICERI2017 Proceedings, od s. 3014-3024, 11 s. 2017

Nakladatel

IATED Academy

Další údaje

Jazyk

angličtina

Typ výsledku

Stať ve sborníku

Obor

50300 5.3 Education

Stát vydavatele

Španělsko

Utajení

není předmětem státního či obchodního tajemství

Forma vydání

paměťový nosič (CD, DVD, flash disk)

Kód RIV

RIV/00216224:14230/17:00098467

Organizační jednotka

Fakulta sociálních studií

ISBN

978-84-697-6957-7

ISSN

UT WoS

000429975303017

Klíčová slova anglicky

e-learning; blended learning; gamification; digital games; learning principles; teacher/student interaction; online learning environment; education; technology.

Štítky

Příznaky

Mezinárodní význam, Recenzováno
Změněno: 14. 5. 2018 16:17, Mgr. Blanka Farkašová

Anotace

V originále

With regard to the design, methods and learning objectives of a course the main research question of our contribution can be articulated as what educational potential does the application of game principles in e-learning have? Subsequent lines of thought brought us to be deeply interested in how digital games can enter teaching and study at college, if game principles are even compatible with the logic of teaching in a dominant educational paradigm and what are benefits and cons of the educational principles of games in e-learning seen by designers, teachers and students, which we approached during the mixed methods research. Is there a change of roles taking place between teachers and students engaged in learning mediated by electronic resources? What are the interactions between key actors in the educational process? The summary of the questionnaire survey will help us to clarify the attitudes of the students themselves and to illustrate this relationship, which is conditioned by the feedback loop of an interactive learning environment. Analysis of the interviews served us to explore in detail how do teachers and designers of Masaryk University use technical resources available to them and how do they apply game principles using e-learning tools to change the ways, possibilities and results of teaching online.

Návaznosti

MUNI/A/1334/2016, interní kód MU
Název: Vybrané aktuální problémy mediálního výzkumu II
Investor: Masarykova univerzita, Vybrané aktuální problémy mediálního výzkumu II, DO R. 2020_Kategorie A - Specifický výzkum - Studentské výzkumné projekty

Přiložené soubory

ICERI17_PAPER_Jan_Miskov.pdf
Požádat o autorskou verzi souboru