STUCHLÍKOVÁ, Ľubica, Peter BENKO, Arpád KÓSA, Ivan KMOTORKA, František JANÍČEK, Martin DOSEDLA a Jiří HRBÁČEK. The Role of Games in Popularization of Science and Technology. In P. Szabó, J. Galanda. ICETA 2017 15th IEEE International Conference on Emerging eLearning Technologies and Applications. New York: IEEE, 345 E 47TH ST, NEW YORK, NY 10017 USA, 2017, s. 451-456. ISBN 978-1-5386-3296-3. Dostupné z: https://dx.doi.org/10.1109/ICETA.2017.8102532. |
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@inproceedings{1406966, author = {Stuchlíková, Ľubica and Benko, Peter and Kósa, Arpád and Kmotorka, Ivan and Janíček, František and Dosedla, Martin and Hrbáček, Jiří}, address = {New York}, booktitle = {ICETA 2017 15th IEEE International Conference on Emerging eLearning Technologies and Applications}, doi = {http://dx.doi.org/10.1109/ICETA.2017.8102532}, editor = {P. Szabó, J. Galanda}, keywords = {electrical engineering; games fo education; popularisation of science and technlogy}, howpublished = {tištěná verze "print"}, language = {eng}, location = {New York}, isbn = {978-1-5386-3296-3}, pages = {451-456}, publisher = {IEEE, 345 E 47TH ST, NEW YORK, NY 10017 USA}, title = {The Role of Games in Popularization of Science and Technology}, year = {2017} }
TY - JOUR ID - 1406966 AU - Stuchlíková, Ľubica - Benko, Peter - Kósa, Arpád - Kmotorka, Ivan - Janíček, František - Dosedla, Martin - Hrbáček, Jiří PY - 2017 TI - The Role of Games in Popularization of Science and Technology PB - IEEE, 345 E 47TH ST, NEW YORK, NY 10017 USA CY - New York SN - 9781538632963 KW - electrical engineering KW - games fo education KW - popularisation of science and technlogy N2 - This paper is concerned with authors’ experience in design and utilization of web based games in popularization of science and technology. This versatile tool has a strong perspective in the task of reducing the lack of students’ educational motivation in the field of electrical engineering. It is already desirable for primary and secondary school children to get some basic information about this topic. The authors discuss the main challenges and opportunities in context with the usage of digital games as effective tools to create interest in Science and Technology. As a practical outcome of this discussion, the authors are presenting an original educational game for children Mystery of Electrical Engineering. The game offers a nice and playful environment and ensures quite an easy way how to familiarize young pupils with the world of electricity. ER -
STUCHLÍKOVÁ, Ľubica, Peter BENKO, Arpád KÓSA, Ivan KMOTORKA, František JANÍČEK, Martin DOSEDLA a Jiří HRBÁČEK. The Role of Games in Popularization of Science and Technology. In P. Szabó, J. Galanda. \textit{ICETA 2017 15th IEEE International Conference on Emerging eLearning Technologies and Applications}. New York: IEEE, 345 E 47TH ST, NEW YORK, NY 10017 USA, 2017, s.~451-456. ISBN~978-1-5386-3296-3. Dostupné z: https://dx.doi.org/10.1109/ICETA.2017.8102532.
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